Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)
Moderator: Moderators
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Stager00
V1.7
http://rapidshare.de/files/17580266/EP2 ... b.zip.html
--------This is a different build...so it will not overwrite 1.5------------
Jessicka and her group have provided some good feedback, and several last-minute fixes have been implemented. There was an issue with possibility of spawning inside a rock...but thanks to her testing..thats now cured.
If the unit count is too high causing lag...you should be able to throttle them back using the unit count slider. Some of the requested hero's arent present(AAYLA..Kiydimudi) for several reasons. Sorry about that.
The Geonosians, Jedi, and acklay are now locals.
There are 3 types of Jedi on the battlefield, other than the hero's.
Cap ships are more "out-of-the-way".
Unit count is massive as well as re-enforcement count.
Removed the ship spawning battles at last minute..needs some more work before its implemented.
The Jedi, Acklay, and Geonosians DO NOT run out of reenforcements..but the rest of the teams do...so if you cant get anywhere with the full battlefield...just wait until the count is dry..then it should become easier.
I run this map in window mode..it increases performance. You may consider doing the same if your system is low-end.
This map IS very video-intensive. Your system really needs to be up to date to play it.
There are several things I still want to do with it....but I promised a release today...so here it is.
Hopefully...i can get the flyer sounds working for the next version. Im gonna need some help with that one....
http://rapidshare.de/files/17580266/EP2 ... b.zip.html
--------This is a different build...so it will not overwrite 1.5------------
Jessicka and her group have provided some good feedback, and several last-minute fixes have been implemented. There was an issue with possibility of spawning inside a rock...but thanks to her testing..thats now cured.
If the unit count is too high causing lag...you should be able to throttle them back using the unit count slider. Some of the requested hero's arent present(AAYLA..Kiydimudi) for several reasons. Sorry about that.
The Geonosians, Jedi, and acklay are now locals.
There are 3 types of Jedi on the battlefield, other than the hero's.
Cap ships are more "out-of-the-way".
Unit count is massive as well as re-enforcement count.
Removed the ship spawning battles at last minute..needs some more work before its implemented.
The Jedi, Acklay, and Geonosians DO NOT run out of reenforcements..but the rest of the teams do...so if you cant get anywhere with the full battlefield...just wait until the count is dry..then it should become easier.
I run this map in window mode..it increases performance. You may consider doing the same if your system is low-end.
This map IS very video-intensive. Your system really needs to be up to date to play it.
There are several things I still want to do with it....but I promised a release today...so here it is.
Hopefully...i can get the flyer sounds working for the next version. Im gonna need some help with that one....
Last edited by Stager00 on Sun Apr 09, 2006 7:13 pm, edited 1 time in total.
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
-
Jessicka
That acklay spawn is great in multi when both sides are trying to take that cp amoungst the bots and acklay all over it can be rather chaotic but fun. Leading an acklay towards another player then rolling away last minute or jumping over them, can be a nice little trap.
I was curious about one thing with the acklay - can you raise their hitpoints maybe? I'll wait to see what others say, but if I take a group of real players up there to engage other players, with the right unit type we can control the situation through force choke, rockets etc.
I was curious about one thing with the acklay - can you raise their hitpoints maybe? I'll wait to see what others say, but if I take a group of real players up there to engage other players, with the right unit type we can control the situation through force choke, rockets etc.
Last edited by Jessicka on Sun Apr 09, 2006 6:59 pm, edited 1 time in total.
-
Stager00
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
Ive just tryed it Stager, it is great! Here are some suggestions and bugs:
1. Locals (Acklay, Jedi and Geonosisns) show up as NULL
2. When you force choke an Acklay it has a fit.. (might not be fixable)
3. Could you possibly spawn a few Acklay on the battlefield, not just on the hill..
Anyway this is a great map, I am still playing it while typing...
1. Locals (Acklay, Jedi and Geonosisns) show up as NULL
2. When you force choke an Acklay it has a fit.. (might not be fixable)
3. Could you possibly spawn a few Acklay on the battlefield, not just on the hill..
Anyway this is a great map, I am still playing it while typing...
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Jessicka
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
-
Jessicka
That's how we primarly attacked those cps too.. one anakin, one regular clone and an engineer. To hold acklay and take out actual players (not bots so much) when that cp became really hard to get and you just want to take control of it quickly. Depends who you play with or how many, but the group I play with always seems to hold that cp against us to use it as high ground sniping.
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
-
Jessicka
-
EmperorDonkey
-
Stager00
Im sorry to hear that. Thanks for playing, though.
The death reagions are a solution to a multi-level pathing issue. It recycles troops back on the battlefield that refuse to get into ships and fly out. Like I said, the engine doesnt support multi-level pathing...they cant destinguish betwenn ships and ground on pathing issues. Sometimes they are content to run into the corners and sit.
Just one of many problems with Cap ships on a ground map.
The death reagions are a solution to a multi-level pathing issue. It recycles troops back on the battlefield that refuse to get into ships and fly out. Like I said, the engine doesnt support multi-level pathing...they cant destinguish betwenn ships and ground on pathing issues. Sometimes they are content to run into the corners and sit.
Just one of many problems with Cap ships on a ground map.
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Delta-038
Stager............u said that you run it in "WINDOW MODE" because it increases performance..........may I ask HOW do you enter WINDOW mode? The only way I know of is by running BFII from the Battlefrontii.exe icon found in the MOD tools and moving it to where the folder with BWK.32 (or something like that) but when I run the game it is in 640 x 480 resolution and there is a Green transparent screen covering half of the window and it also interferes with selecting command posts..................If there is an EASIER or more PROPER way to enter WIndow mode then can you please tell me. THank you!Stager00 wrote:V1.7
http://rapidshare.de/files/17580266/EP2 ... b.zip.html
--------This is a different build...so it will not overwrite 1.5------------
Jessicka and her group have provided some good feedback, and several last-minute fixes have been implemented. There was an issue with possibility of spawning inside a rock...but thanks to her testing..thats now cured.
If the unit count is too high causing lag...you should be able to throttle them back using the unit count slider. Some of the requested hero's arent present(AAYLA..Kiydimudi) for several reasons. Sorry about that.
The Geonosians, Jedi, and acklay are now locals.
There are 3 types of Jedi on the battlefield, other than the hero's.
Cap ships are more "out-of-the-way".
Unit count is massive as well as re-enforcement count.
Removed the ship spawning battles at last minute..needs some more work before its implemented.
The Jedi, Acklay, and Geonosians DO NOT run out of reenforcements..but the rest of the teams do...so if you cant get anywhere with the full battlefield...just wait until the count is dry..then it should become easier.
I run this map in window mode..it increases performance. You may consider doing the same if your system is low-end.
This map IS very video-intensive. Your system really needs to be up to date to play it.
There are several things I still want to do with it....but I promised a release today...so here it is.
Hopefully...i can get the flyer sounds working for the next version. Im gonna need some help with that one....
-
Stager00
Make a shortcut to battlefront2.exe on your desktop(located in your gamedata folder)...then right-click it and choose "properties".
add this after the path: -win
So it shoud read like this: "C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\BattlefrontII.exe" -win
Then hit apply. Start the game with your new icon you made...and its windowed(if you notice all my screens have the taskbar below them)
add this after the path: -win
So it shoud read like this: "C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\BattlefrontII.exe" -win
Then hit apply. Start the game with your new icon you made...and its windowed(if you notice all my screens have the taskbar below them)
-
Delta-038
Stager...........THANX a million, now I have the ULTIMATE framerate.....Stager00 wrote:Make a shortcut to battlefront2.exe on your desktop(located in your gamedata folder)...then right-click it and choose "properties".
add this after the path: -win
So it shoud read like this: "C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\BattlefrontII.exe" -win
Then hit apply. Start the game with your new icon you made...and its windowed(if you notice all my screens have the taskbar below them)

