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ShadowWing wrote:I must be one of the worst players on this planet:
Hidden/Spoiler:
I walked around and shot and blew up things for about three minutes before I could lower the shields and destroy the door, and I couldn't even hold the command post for even three minutes.
Not really, I was stuck in those parts for a lot of time too. I must have spent 15 minutes trying to figure out how to take out the shields.
I was stuck for three days, probably. I also had to use FC...
Probably because he knew that in the first area in the bunker (the one with the shuttle) there's a switch on the wall to your right which turns the autoturrets to your side.
Probably because he knew that in the first area in the bunker (the one with the shuttle) there's a switch on the wall to your right which turns the autoturrets to your side.
Thanks to everyone who had the chance try the campaign (and this map) out. If you were unsuccessful in completing it, then I am terribly sorry. I did say before that this mission was an homage to a couple of old Star Wars FPS games, which I had some trouble finishing when I was a kid. However, after a lot of trial and error and contemplating, I was able to beat the levels that gave me difficulty. So I was hoping to recreate that experience here, and I'm glad to see, sadly in a way, that I was kind of able to with some people.
@Lagomorphia: I put your spoiler in hide tags. I did use some of your suggestions/ideas, by the way...
The latter and the reduced number of Ewoks in Conquest mode as well. The former, which I did try out, was impractical and lowered the difficulty level. So I, being a human being, changed my mind on including it because I didn't like it. I am not obligated to use all of your ideas or keep them, so just be glad that you even had the privilege to beta test.
Loved the map. Only things that frustrated me were the shield that took an hour to deactivate and the rocket launcher the DW leader had. But it just makes it more fun that way I guess.
Nobandwidth25 wrote:Only things that frustrated me were the shield that took an hour to deactivate
Hidden/Spoiler:
You didn't try to destroy the shield directly, did you? There is a wall panel there that takes all of ten seconds to destroy and which deactivates the shield.
I was talking about finding the key... I was able to figure-out that the dead-end door must have been where the panel was, but I was struggling to find a way to open it for like ever, then once I found the key it took forever to get into the cart.
Because the Death Watch Bunker existed in 1 ABY, The Second Death Star was only beginning it's construction and was not at Endor yet.
Exactly. There was even mentioning in SWG that the Death Star II was just beginning construction. There were even missions which involved defending space convoys that had parts to build the Death Star II (if you were Imperial). If I recall, anyways.
Hey guys. So I did a complete walkthrough video of the campaign for any of you who are having trouble beating it for whatever reason. Warning: contains spoilers.
Part 1: Part 2: Part 3: Part 4:
I apologize for the quality. It was the best I could do while maintaining average gameplay performance. Hope this helps, nonetheless.