I am annopyed by the bugs with EvilleJedi's Venator, but I am not sure if the way bigger Venator of Dragonum wuold work out too well.
So, go ahead and and vote.
Darth_Spiderpig wrote:Here is a vid of Dragonum's.
That was amazing. It would be really cool if you could place command posts in each hanger or ever other hanger and ships spawning in each as well to make gameplay a little more fun.
It would also probably make a pretty cool conquest mode.
Last edited by ThePRPD on Sun Mar 07, 2010 2:25 pm, edited 1 time in total.
EvilleJedi's was set up for EaW, a game where only the outside is important while Dragonum's was just for BF2.
Dragonum's features for me the best abilities for my map.
Darth_Spiderpig wrote:Yeah, i thoughht of making it a conquest too.
EvilleJedi's was set up for EaW, a game where only the outside is important while Dragonum's was just for BF2.
Dragonum's features for me the best abilities for my map.
And... can't you do somth with it? Dunno... give Evilejedi's outside texture to Dragonum's model?
It is not like I just write in the mshes via hex-editing to load the other texture.
I'know... but you can take Dragonum's dds or texture (I dunno which format you guys use for BF2) and retexture it using the content of Evilejedi's dds whatsoever.
ThePRPD wrote:Spiderpig, when do you think you'll be able to release this map?
Just curious.
Since you'r e new here I tell you something:
It is not really polite to ask people when their map/mod will be finished, it is impossible to say for a modder when his work will be finished.
There can be errors that needs some time to be fixed, or something that he/she wants to do and what needs to be cut out due to some issues/bugs.
I replaced all the Venators with Dragonum's one.
But they seem to be too big, so I decided to make one burning and drifting down.
Sounds good, but have you pics?
Nope, because I have a crash atm.