FATAL Could not load mission\(mission code).lvl

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bigfoot343
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FATAL Could not load mission\(mission code).lvl

Post by bigfoot343 »

I've been having this problem for a long time. I have convopack, dark times, and BFX and they all work fine. The minute I try to run the Death Watch bunker or Battlefront Zero, I recieve a Fatal error Could not load mission\(mission code).lvl. I've tried removing all of my addons into another folder, and leaving only DWB or BF0 and I still recieve the same error. I've tried running them all together and I can run the convo pack maps, default SWBF2 maps, and Dark Times maps, but I recieve that dreaded FATAL error everytime I try to run any BF0 map or the Death Watch Bunker.
My game has the official 1.1 patch and the unofficial 1.3 patch and it doesn't say I'm over the map limit. Can someone help me? If someone could, I would really appreciate it, because I really want to try these maps.. :bowdown:
Darth_Spiderpig
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Re: FATAL Could not load mission\(mission code).lvl

Post by Darth_Spiderpig »

Well.
You could still try removing stuff from your addon folder or try redownloading the map/mod.

Also, double posting is against the rules, plus it won't get you more views on your problem, if someone has an idea ge most likely will try to help.
bigfoot343
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Re: FATAL Could not load mission\(mission code).lvl

Post by bigfoot343 »

Darth_Spiderpig wrote:Well.
You could still try removing stuff from your addon folder or try redownloading the map/mod.

Also, double posting is against the rules, plus it won't get you more views on your problem, if someone has an idea ge most likely will try to help.
Sorry, I tried removing all from my addon folder, and redownloading, but still no go.

Heres my bfront2 log:

shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
this.CurButton = check_mode10
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CF11AC
The key, value is: mode_hunt_g 1
The key, value is: era_g 1
The key is mapluafile, the formated value is: DWB<A>_<B>
The key, value is: mode_c_g 1
The key, value is: bSelected 1
The key, value is: mode_tdm_g 1
The key, value is: mode_con_g 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03CF66CC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: DWBg_c idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(DWBg_c): script (09c78d21) not found

Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\DWBg_c.lvl
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Dakota
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Re: FATAL Could not load mission\(mission code).lvl

Post by Dakota »

i have BF0 and used to recieve the same error on certain maps. it stopped seemingly at random later on that day and later ones.
bigfoot343
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Re: FATAL Could not load mission\(mission code).lvl

Post by bigfoot343 »

Dakota wrote:i have BF0 and used to recieve the same error on certain maps. it stopped seemingly at random later on that day and later ones.
Strange, not sure what it is. Mine hasn't gone away yet.. Any idea of what this error is caused by and perhaps a fix for this error?
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