Amador: Deep Forest

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
Obi-Wan Kenobi
2nd Warning
2nd Warning
Posts: 150
Joined: Mon Jul 12, 2010 10:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Why do you want to know?

Re: Amador: Deep Forest

Post by Obi-Wan Kenobi »

Hmm, Has anyone created a knife melee weapon?
User avatar
sim-al2
2nd Lieutenant
2nd Lieutenant
Posts: 412
Joined: Mon Jul 06, 2009 10:26 pm
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4
Location: In the cockpit of some vehicle...

Re: Amador: Deep Forest

Post by sim-al2 »

Well Arc_Commander has one in the BFX assets.
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: Amador: Deep Forest

Post by Yodakid »

Obi-Wan Kenobi wrote:Great! Will there be custom skins, or just custom weapons?
There will be custom skins to.
MrCrayon wrote:those skins look sweet. I really do hope you add a stealth trooper or something. Forest levels really should be forced to use stealth troopers (if possible, make one come out of a tree and knife someone like in the second RAMBO) :thumbs:
Thanks, hmm, stealth trooper, maybe.. I'm going to think about it.

ShadowWing wrote:Can I beta?
Yea, sure. :D

Okay, beta is out! Beta testers check your PMs. (if someone didn't get one, please tell me.)
Test it out and post here or PM me. Also an important thing: Does the map lag for you? If so I need to lower the view range and such tings.
User avatar
thedoubleMM
Private
Posts: 32
Joined: Mon Sep 22, 2008 11:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Amador: Deep Forest

Post by thedoubleMM »

Played the map for the first time and i love it !
It has a very realistic look and a really nice atmosphere. The custom skins are very nice, especially the clones ,the mushrooms and big rocks fit in the forest very good too.
I nearly found nothing to complain about, just a few things concerning the object placement:

* found some floating trees and stones
Hidden/Spoiler:
ImageImage
* this tree seems to be lying there for a looong time so the rock had enough time to grow over it :shock:
Hidden/Spoiler:
Image
* i didn't know if this was intended or not, but it seemed a bit strange to me:
Hidden/Spoiler:
Image
magic mushrooms ? :D
Image
* the arrow of the "big" minimap shows the wrong direction. you might say your walking backwards
Hidden/Spoiler:
Image
as i said there wasn't much to find. gameplay is balanced, sides look good and atmosphere is nice, what do you want more ?
i would like to make one more suggestion:
Maybe you might want add one or two moons like this to your sky:
Hidden/Spoiler:
Image
i think that would look really nice.
The map didn't lag for me, my framerate just dropped a little bit, but i think users with older computers might get some more problems. :?
I love your custom explosions, they give the map a even more realistic touch than it already has. I think this will be a very good map ! :yes:
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: Amador: Deep Forest

Post by Yodakid »

Thanks fot the good feedback! :D
thedoubleMM wrote: * this tree seems to be lying there for a looong time so the rock had enough time to grow over it :shock:
Hidden/Spoiler:
Image
Oops :shock: Will fix this, and the floating objects.
thedoubleMM wrote: * i didn't know if this was intended or not, but it seemed a bit strange to me:
Hidden/Spoiler:
Image
magic mushrooms ? :D
Image
The glowing mushroom is meant to be there, but I'll fix the white things on the bush.

thedoubleMM wrote: * the arrow of the "big" minimap shows the wrong direction. you might say your walking backwards
Hidden/Spoiler:
Image
Hmm, yeah, I don't know how to fix this..
thedoubleMM wrote: i would like to make one more suggestion:
Maybe you might want add one or two moons like this to your sky:
Hidden/Spoiler:
Image
i think that would look really nice.
Good idea :D , I'll try it out and see what it looks like.

thedoubleMM wrote: The map didn't lag for me, my framerate just dropped a little bit, but i think users with older computers might get some more problems. :?
Yeah, I might make a "lower graphics" version for those with older computers, or just lower some things on this one.
User avatar
Obi-Wan Kenobi
2nd Warning
2nd Warning
Posts: 150
Joined: Mon Jul 12, 2010 10:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Why do you want to know?

Re: Amador: Deep Forest

Post by Obi-Wan Kenobi »

This is a good map! The doubleMM bascically sums up all the bugs and glitches, but on the whole, A great map! :thumbs:
I did have a bit of lag too
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Amador: Deep Forest

Post by MrCrayon »

Okay, I tried it out and I could only check out clone wars (I was a little busy) and overall this was a good map. Let's start with the good stuff.

Good:

-The environment and the textures were stunning
-The skins were new and well made
-There was a good ol'loadscreen
-I liked the sky and the fish
-animations were cool
-some new sounds (always fun to see/hear in a map)

Okay, now the yucky parts.

Bad:

-A.i. are scrambling everywhere with little sense of purpose (felt like I was in a death-match)
-lag (lots of lag even with low settings)
-command posts were being captured faster than I could capture for myself (this isn't because of my playing skill)
-droids had some sort of advantage and gave my men a whooping

and here is just my nitpicks that aren't very professional but personal wants and stuff.

Just my nitpicks (disregard):

-Why was the dc-15 carbine have the double handed pistol animation reserved for puny weapons?
-I wish your map had ducks (lol)
-You should get the techno duel of the fates as custom music


Overall, good work, but I suggest starting off with lowering some shader effects (plants and foliage). Adjust the a.i. aggressiveness, and I think this could be ready for final release!

-Good luck, and I enjoyed the beta. Thanks for letting me do this!! :D
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: Amador: Deep Forest

Post by Yodakid »

Many thanks to you all for testing it and reporting back! :D
____________
Obi-Wan Kenobi wrote:This is a good map! The doubleMM bascically sums up all the bugs and glitches, but on the whole, A great map! :thumbs:
I did have a bit of lag too
Thanks, I'll fix the lag problem for final release.
MrCrayon wrote: Bad:

-A.i. are scrambling everywhere with little sense of purpose (felt like I was in a death-match)
-lag (lots of lag even with low settings)
-command posts were being captured faster than I could capture for myself (this isn't because of my playing skill)
-droids had some sort of advantage and gave my men a whooping

and here is just my nitpicks that aren't very professional but personal wants and stuff.

Just my nitpicks (disregard):

-Why was the dc-15 carbine have the double handed pistol animation reserved for puny weapons?
-I wish your map had ducks (lol)
-You should get the techno duel of the fates as custom music
I'll look through all bad things you reported and see what i can do to fix/make them better :D although I won't propably add ducks :(
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Amador: Deep Forest

Post by theultimat »

Yodakid wrote:
thedoubleMM wrote: * the arrow of the "big" minimap shows the wrong direction. you might say your walking backwards
Hidden/Spoiler:
Image
Hmm, yeah, I don't know how to fix this..
I had that problem before on one of my maps. Check that the mapbounds region is not rotated. Mine was at about 10 degrees and that happened. Also, I'm loving the sky. :thumbs:
User avatar
martin105038
First Lance Corporal
First Lance Corporal
Posts: 126
Joined: Wed Jul 15, 2009 2:28 pm
Games I'm Playing :: SWBFII
Location: Argentina

Re: Amador: Deep Forest

Post by martin105038 »

Besides everything that was said in the previous posts, here are a couple of things:

- CP0 and CP4 are too close compared to the rest, try moving CP4 a little bit.

- I don´t know if you haven´t written any map description because it´s a beta or if it´s a localization problem, but threre's no map description, at least for the spanish version.

- The tree mentioned before, I guess it´s an animated prop, as it goes all along the river. In the end, it crashes with that rock, so you could move the rock from the tree´s way (I think it doesn´t crash with anything else).

As for the rest, I think it´s fine. Good map :thumbs:
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Amador: Deep Forest

Post by MrCrayon »

yeah. I will be very grateful if the load-texture was reduced. It lags big time for me.
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Amador: Deep Forest

Post by ShadowWing »

It crashed for me on the lowest settings. Can you make a patch that removes the water?
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Amador: Deep Forest

Post by MrCrayon »

ummmmmm...a patch? You mean an update right? I'm sorry, but I am really a bit picky when it comes to definitions. Maybe I am wrong however, but still...I don't know.

When can we expect a release day?
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Amador: Deep Forest

Post by Fiodis »

MrCrayon wrote:When can we expect a release day?
Not to answer for the author or anything, but the general answer is "When it's done." This looks pretty complete, though, and a very nice piece of work. Congrats. :)
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Amador: Deep Forest

Post by ShadowWing »

ummmmmm...a patch?
Yeah, that's what I meant.
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: Amador: Deep Forest

Post by Yodakid »

theultimat wrote:
Yodakid wrote:
thedoubleMM wrote: * the arrow of the "big" minimap shows the wrong direction. you might say your walking backwards
Hidden/Spoiler:
Image
Hmm, yeah, I don't know how to fix this..
I had that problem before on one of my maps. Check that the mapbounds region is not rotated. Mine was at about 10 degrees and that happened. Also, I'm loving the sky. :thumbs:
Thanks, i'll try and see if it fixes it.
martin105038 wrote:Besides everything that was said in the previous posts, here are a couple of things:

- CP0 and CP4 are too close compared to the rest, try moving CP4 a little bit.

- I don´t know if you haven´t written any map description because it´s a beta or if it´s a localization problem, but threre's no map description, at least for the spanish version.

- The tree mentioned before, I guess it´s an animated prop, as it goes all along the river. In the end, it crashes with that rock, so you could move the rock from the tree´s way (I think it doesn´t crash with anything else).

As for the rest, I think it´s fine. Good map :thumbs:
Thanks for reporting back! Will fix those and add a map description.
ShadowWing wrote:It crashed for me on the lowest settings. Can you make a patch that removes the water?
Hmm, well, It's no hard thing for me to do, so I'll give you a special edition with no water. I'll PM you when it's done.
Fiodis wrote:
MrCrayon wrote:When can we expect a release day?
Not to answer for the author or anything, but the general answer is "When it's done." This looks pretty complete, though, and a very nice piece of work. Congrats. :)
Thanks Fiodis, and yeah, when it's done. (but expect it sometimes next week. :wink: )
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Amador: Deep Forest

Post by ShadowWing »

Hmm, well, It's no hard thing for me to do, so I'll give you a special edition with no water. I'll PM you when it's done.

Thanks.
Post Reply