Installation instructions:
1. Download and install the patch if you haven't already. http://support.lucasarts.com/patches/Battlefront2.htm
2. Unzip ED7Final.zip into your "C:\Program FilesLucasArts\Star Wars Battlefront II\GameData\addon" folder. If the addon folder doesn't exist in that location, create it.
3. Now the map will show up in the game in your list under Eddie's Tynna Valley
About the map:
This is a BF1 map designed by Eddie. It's been trimmed down quite a bit to keep within the constraints of Battlefront 2.
A beautiful valley setting with plenty of tanks, speeders, and flyers. Features new models and sounds!
Heroes:
GCW:Leia/Cloaked Anakin
CW:Aayla Secura/Darth Maul
Map features:
Conquest
1-Flag
2-Flag
Hero Assault
Classic Conquest (if the SWBF1 mappack is installed)
Thanks to:
Eddie
mysteray
DaWeess
Teancum
GT and beta testers.
FILEFRONT LINK FOR FINAL:
http://files.filefront.com/ED7Finalzip/;6889969;;/
RAPIDSHARE LINK FOR FINAL:
http://rapidshare.com/files/19960747/ED7Final.zip.html
More Screenies






Here's how the Empire washes their walkers:

Found another great thing to do on this map. Set up a map with names off, no AI, and team damage on, then play hide n seek but where one guy hides and the rest seek. First person to kill the guy that's hiding wins.
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BETA BELOW
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I found a new way of playing this map that kinda spawned from being Chewy in Kastel. Get a buch of friends together and all spawn as chewy. Sit by an ammo bin and see how many kills you can get with remote rockets. Quite enjoyable
Anyway, here's the Beta
I used cloaked Anakin for the IMP side even though he's in the rep.lvl because when he donned the cloak I think is when he really converted to the dark side. Although that isn't the only time he donned it I guess.
Things to fix for final:
- There's a tall tower and a building with arches that need to be "rebuilt". The tower you can fall through the top and the arched building you can't get on the roof because of it's collision.
- The small temple's steps need collision geometry
- The large gate/bridge structure needs work with the trasparent textures
- The square fences are walk-through on one side
- Add a minimap
- Add loading screen
- Fix any floating CP's
- Add any missing vehicle sounds
- Adding of ambient sounds like birds and the water coming out of the dam
If you see anything NOT in that list while beta testing, please let me know. DON'T let it slide til final. I got some feedback of something in Dantooine I could've fixed for final but the person who reported it didn't bother to beta test.
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WIP BELOW
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I know some were looking forward to this one, so I did my best to clean it up and get it trimmed down. The map had over 1900 objects on it, and I had to get it <1042 for the game to be happy. So, the map will be quite a bit smaller, and have some modifications to it. I'll have to find more places for CP's since there were only 4 in the area I selected to keep.
Here's some screenies of the WIP
The sandbar lake

One of the long stretches on one side of the lake to a CP

The many bridges of Tynna Valley

A hillside leading up to a CP

One of the complexes of buildings around a CP

The highlighted region is the area the map had to be trimmed down to







