Here's what I did: I used the MSH Viewer Tipam graced us with to see which skins the old huts called for. I opened them up in Paint Shop Pro, along with the skins that matched them in BF2. Example: two different skins called kas2_metals.tga, so I selected different parts in the BF2 skin and pasted them onto the BF1 skin so that it looked appropriate. I did this for all the skins they called for.
I put the huts in ZE. They looked great. I decided to add the holotable.msh in the main hut, but that msh also called for kas2_metals.tga, making it look horrible ingame, because I changed it so it would look good on the huts.
I went into wordpad and opened up the holotable.msh in document form. I saw the line that said kas2_metals.tga. I replaced that with this: kas2_metal2.tga. I took the shipped kas2_metals.tga and resaved as kas2_metal2.tga and placed it into the correct folder. Next time I opened the map, ZE
I undid the steps I did in the above paragraph and got my map back.
How do I get holotable.msh to use a different skin than what it calls for?
I also have another question, about .wld files, but is it OK to ask in this thread?





