Announcing: Vehicle Pack #2

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Teancum
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Announcing: Vehicle Pack #2

Post by Teancum »

Guess what, we've recieved permission from DarkSaber of the X-Wing Alliance Upgrade project ( http://xwaupgrade.com ) to use his models in BF! What does that mean? Models with almost the perfect polygon count, detailed interiors, and all the hardpoints already added!

Right now I'm getting the basics of XSI down. I'm working on figuring out animations so that I can get basic landing gear up/down animations. BUT, here's a list of what I've started / will start, by priority: (for pics, visit the link above and go to screenshots)

-A-Wing
-Outrider (only low rez mesh right now, but we'll see how it looks)
-B-Wing (ONLY after I tackle how to do animations well)
Talibanman

Post by Talibanman »

WOOT thats frickin cool :D
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Post by Mikey_bizzle441 »

are these gonna be for bfront 2 also?
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Post by Teancum »

I probably won't get BF2 for at least six months, so who knows.
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Post by Ace_Azzameen_5 »

Talk to General Trageton too. Oh, by the way, Lord Bandu already has trageton's Venator converted. . .just don't release any maps with it in it without asking Trageton(that is, if bandu gives it to you)
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Post by Teancum »

Tregeton already posted permission as well, a few other authors did, too. It's in the XWAUP forums.
Alpha

Post by Alpha »

I like the XA models there. If they cna be converted to XSI and work, that would be AWESOME!
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Post by Leviathan »

But it is one of Teancum's aims, Alpha... :wink:
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Post by Teancum »

Okay, here's the VERY first shot of the A-Wing. Don't worry, it has textures. I just didn't convert BMP to TGA before putting it ingame. I'm pretty sure it's close to scale. What do you guys think?

Image
xDarkRainx7

Post by xDarkRainx7 »

o.O...shiny...i like
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Post by Leviathan »

Not bad... Not bad, at all... But this A-Wing seems to be smaller than SWBF II's. Am I wrong ? :?
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Post by Teancum »

More pics -- rescaled the A-Wing. I still have a long way to go:
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Post by Rends »

If this vehiclepack is made for modders to inculde the vehicles they need into their map i contribute my WIP Slave1
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Post by Leviathan »

Nice work, Tean'... The only problem is the cockpit's appearance, which seems to be rather different of all other star-ships' you can find in SWBF I or II. (In fact, I prefer "homogenic" vehicles...)
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Post by xDarkRainx7 »

o.O...tean' you ar me new hero... great use of the awesome mods for X-Wing Alliance
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Post by Teancum »

@ Rends -- Yeah, it's for future maps, so if you want to submit Slave 1 with it, PM me.

@ Leviathan -- The model has no collision yet, so I got in First Person Mode, walked into the cockpit, and jumped. It was for reference. But I agree, I'll need to fix that up.

I'll be needing some help with things like harpoints and collision. It works fine as a prop, but as a flyer it says it's missing geometry.
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Post by Rends »

Well it´s not finished yet and today my texture guy told me that he couldn´t work on it any longer. So it will takes some more days before it will be finished.
Think about 1 or 2 weeks before it´s done.
Bobafett16

Post by Bobafett16 »

NICE work "tean" :wink: like the A-wing,can't wait to c it in action :)
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Post by Teancum »

A-Wing update shots:

DONE
-Hardpoints for pilot, main lasers, exhaust and damage
-Most of the vehicle 'tuning' -- it flies close to an A-Wing now
-Texture conversion/revamping

TO DO
-Collision --- my collision mesh is not recognized. I guess it doesn't like milkshape's (may need a XSI guy for it)
-Finalize the mesh --- there's a few things I need to fix
-Exhaust --- as you can see, it's a bit big
-Fine tune main lasers
-Secondary weapons --- I think it has them...
-The other colors --- yeah the model has yellow, green and blue (will be separate MSHs and ODFs)

What won't be done
-Landing gear & the animation with it --- sorry, I really have no idea how

That being said, enjoy the screens! (some I'm driving, some I'm chasing AI -- notice the 100% complete Troop Transport flying around)

Image
Image
Image
Image
Image
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Post by Ace_Azzameen_5 »

Someones finnally done it. Now for the B-wing, and the E-wingC, and DS's K-wing might look better than pandemics. . .so swap mshs maybe.

The a-wings secondaries. . .well in XWA every craft could have every type of all missles. I think it would be best
with the Jedi Star Fighters (Advanced Concusion Missles) as seen in episode 6.

XWAUP has a weapons patch. . .you could use some of those moddels, they might look cool.
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