Remotes Memory Usage?

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Sky_216
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Remotes Memory Usage?

Post by Sky_216 »

What class do remotes (eg guided rockets) use up the memory pool of? Flyer?
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Teancum
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Re: Remotes Memory Usage?

Post by Teancum »

Why, what's happening?
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Re: Remotes Memory Usage?

Post by Sky_216 »

Oops, should have explained. I'm going to use remote missiles (launched from capital ships) on a space map (have to be unit controlled I know, but that's not a problem) and was wondering if they would eat into the memory pools for vehicles/or the memory pool for flyers (if they count as the flyer pool I'm pretty sure you just set it higher, but if they count as vehicles that's a problem).

Wait a moment...flyers use remote missiles, don't they.....so does that mean they don't count as vehicles?????
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Re: Remotes Memory Usage?

Post by Teancum »

Dunno. The only thing I could say is just watch your Bfront2.log file. If it needs a memory pool filled, it'll always tell ya. :thumbs:
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Re: Remotes Memory Usage?

Post by Sky_216 »

K thanks for advice Tean.
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Re: Remotes Memory Usage?

Post by Grev »

Just a quick memory pool question. Does the memory pool number have to be some certain type of number, like divisible by 6, or a power of 2? Or just any large number within reason?
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Re: Remotes Memory Usage?

Post by Maveritchell »

Remote missiles are flyers, all you have to do is look in the "com_weap_award_rocket_launcher_ord.odf" file.

This is why the stock hero assault has a memorypool set for flyers:

Code: Select all

	SetMemoryPoolSize("EntityFlyer", 5) -- to account for 5 chewbaccas
It even says why (Chewbacca's remote rocket).
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Re: Remotes Memory Usage?

Post by Teancum »

Any integer within reason. Usually I take whatever the last number the BFront2.log tells me to add, then I add about 20% to that. It keeps everything over limit without putting huge numbers in that eat up memory.
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