"undefined weapon animbank" [Solved]
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- AceMastermind
- Gametoast Staff

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- Joined: Mon Aug 21, 2006 6:23 am
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Re: "undefined weapon animbank"
Your file/folder structure is all wrong based on what i'm seeing in your image. It looks like you just dropped everything inside the Animations folder. The batch files shipped with preset paths that you need to adhere to in order for everything to be found. The munge_animation.bat and the animation folders should be in the same folder, one directory down.
- Glitch25
- Sergeant Major

- Posts: 222
- Joined: Mon May 07, 2012 1:01 pm
- Projects :: [ISM] [BFU]
- Location: Baktoid Combat Automata
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Re: "undefined weapon animbank"
Same thing happens. (I've tried this before, I moved them all back afterwards)
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- AceMastermind
- Gametoast Staff

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Re: "undefined weapon animbank"
The animation_munge.bat should be inside the SoldierAnimationBank folder. Delete that munge_subdir.bat file, you don't need it. I just noticed when I outlined the hierarchy of files/folders in a previous post I had animation_munge.bat outside the wrong list tag. I have since fixed the post, but despite my mistake, the docs tell you how to set this stuff up correctly too.
This is the correct folder/file structure, with human being a folder full of animations:
BF2_ModTools
This is the correct folder/file structure, with human being a folder full of animations:
BF2_ModTools
- data_ABC
- Animations
- SoldierAnimationBank
- munge_animation.bat
human- munge.bat
basepose.msh
all your animations.msh
- munge.bat
- munge_animation.bat
- SoldierAnimationBank
- Animations
- Glitch25
- Sergeant Major

- Posts: 222
- Joined: Mon May 07, 2012 1:01 pm
- Projects :: [ISM] [BFU]
- Location: Baktoid Combat Automata
- Contact:
Re: "undefined weapon animbank"
Is Human.ZAT supposed to be the result? I think it finally worked!!
Checking munged in side.
Edit: IT WORKED!!

I can finally move on with BFU thank you so much AceMasterMind!
Edit: IT WORKED!!
I can finally move on with BFU thank you so much AceMasterMind!
