2 Questions
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sef0907
RE: Re: RE: 2 Questions
Wow! Awsome can't wait to try it out!
- Teancum
- Jedi Admin

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Schizo
Thanks. All it is is just a storm/shock trooper skin merged with a few scout trooper elements to make it look like the rad trooper. Most noticeably the visor and "mouth". The visor I had to custom-make though... using the existing scout trooper one (which is a little too small and not the right shape) as a template, of course. It was actually pretty easy to do. The hardest part was making the visor look as close to the rad tooper as possible. Besides the face, though, I didn't really see anything else I had to really change... which made it all the more easier for me. 
I'd like to see it in-game though. With the red shoulder pauldron. I want to see how it turned out.
I'd like to see it in-game though. With the red shoulder pauldron. I want to see how it turned out.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
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Schizo
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sef0907
I've just hooked up the map, my own unit, the rad trooper (still need to make weapons) and here is your trooper in-game:

Sorry it took soo long, I'm just running into problems, problems, problems! The rifle is not working (I probably did it wrong, can some one please post the odf code for it here, My space trooper (featured in pic) looks like a block at a distance (except his jetpack) and my maps terrain is showing ups as just white. I'm going to need to start over, so I need all the help I can get. Oh and I'm featuring 3 units per side so I need help thinking of another unit for the empire as well. And sorry about the rocket in the way, I did not hook up the weapons on him yet.
Sorry it took soo long, I'm just running into problems, problems, problems! The rifle is not working (I probably did it wrong, can some one please post the odf code for it here, My space trooper (featured in pic) looks like a block at a distance (except his jetpack) and my maps terrain is showing ups as just white. I'm going to need to start over, so I need all the help I can get. Oh and I'm featuring 3 units per side so I need help thinking of another unit for the empire as well. And sorry about the rocket in the way, I did not hook up the weapons on him yet.
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Schizo
Hmm... he looks a little bland, just as I thought he would. Besides the face and the shoulder pauldron, there's nothing really interesting about him... so I redid the skin. Hopefully it will look a little better in-game, and a little more detailed. I noticed the face in the other skin was a little light, so I kinda "grimed" it up a bit to make it look more worn and dirty. Also, as you'll notice, I added a few little bits here and there to make it a little more interesting. The plain white kinda looked a little too plain for me.

If you want anything removed from it, just tell me. I realize the Imperial insignia isn't on the rad trooper in the databank, but I thought it looked pretty cool. Though, if you don't like it, removing it is no problem. Same with anything else you don't like about it. I just figured I'd try to make it look... better.
Oh, and I also edited the colors of the shoulder pauldron too, since, from what I can see in the pic, it looks a bit bright. I just darkened it down a bit and added a bit of color to the other parts of it for detail.

And, if you need any other skins, any at all, I'd be happy to help out. It's no problem, really. I enjoy making these skins; they're challenging.
Just let me know if you need any others. I'll try my best to make them.
Oh, and a suggestion for the rad trooper's weapon: have you considered using the droid pilot's radiation launcher? I think that would probably be the one weapon I would use. Makes sense. Radiation trooper - radiation launcher. It's perfect! If not, you could probably just edit the radiation launcher's grenade's radiation-explosion effect and give the rad trooper a couple of radiation grenades...
If you want anything removed from it, just tell me. I realize the Imperial insignia isn't on the rad trooper in the databank, but I thought it looked pretty cool. Though, if you don't like it, removing it is no problem. Same with anything else you don't like about it. I just figured I'd try to make it look... better.
Oh, and I also edited the colors of the shoulder pauldron too, since, from what I can see in the pic, it looks a bit bright. I just darkened it down a bit and added a bit of color to the other parts of it for detail.
And, if you need any other skins, any at all, I'd be happy to help out. It's no problem, really. I enjoy making these skins; they're challenging.
Oh, and a suggestion for the rad trooper's weapon: have you considered using the droid pilot's radiation launcher? I think that would probably be the one weapon I would use. Makes sense. Radiation trooper - radiation launcher. It's perfect! If not, you could probably just edit the radiation launcher's grenade's radiation-explosion effect and give the rad trooper a couple of radiation grenades...
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sef0907
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saberhagen
Here's the working ODF code for the rifle. Just copy it all into a blank file and save it as an ODF. This is basically the imperial rifle from the shipped game but I've adapted the code to make it fire a burst of 3 shots for one trigger press. I think that's what you wanted. If it doesn't do what you want, just let me know.
[WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "rifle"
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_1st_weap_inf_rifle"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "32"
MaxRange = "48"
LockOnRange = "64.0"
LockTime = "0.4"
lockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
YawSpread = "0.25"
PitchSpread = "0.25"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "55"
ReloadTime = "1.5"
ShotDelay = "0.2"
TriggerSingle = "1"
SalvoCount = "3"
ShotsPerSalvo = "1"
SalvoDelay = "0.2"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_blasterrifle_icon"
ReticuleTexture = "reticule_rifle"
ModeTexture = "HUD_weap_fullauto"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
[WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "rifle"
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_1st_weap_inf_rifle"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "32"
MaxRange = "48"
LockOnRange = "64.0"
LockTime = "0.4"
lockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
YawSpread = "0.25"
PitchSpread = "0.25"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "55"
ReloadTime = "1.5"
ShotDelay = "0.2"
TriggerSingle = "1"
SalvoCount = "3"
ShotsPerSalvo = "1"
SalvoDelay = "0.2"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_blasterrifle_icon"
ReticuleTexture = "reticule_rifle"
ModeTexture = "HUD_weap_fullauto"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
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sef0907
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sef0907
Well, now sometimes I can open it, sometimes I can't, Before I release a beta in the announcement section I need some things fixed, Please look at the pic:

To the right you see my space trooper, at a distance he looks like that, I need some help. And if you look at the ground he is sanding on you will see it is white, to the right, thats what the terrain looks like in zeroedit. If I can solve these things I could release a beta with half the map finished and half the sides finished.
To the right you see my space trooper, at a distance he looks like that, I need some help. And if you look at the ground he is sanding on you will see it is white, to the right, thats what the terrain looks like in zeroedit. If I can solve these things I could release a beta with half the map finished and half the sides finished.
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saberhagen
