2 Questions

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sef0907

RE: Re: RE: 2 Questions

Post by sef0907 »

Wow! Awsome can't wait to try it out!
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Teancum
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Post by Teancum »

Wow Schizo, that's a sweet skin.
Schizo

Post by Schizo »

Thanks. All it is is just a storm/shock trooper skin merged with a few scout trooper elements to make it look like the rad trooper. Most noticeably the visor and "mouth". The visor I had to custom-make though... using the existing scout trooper one (which is a little too small and not the right shape) as a template, of course. It was actually pretty easy to do. The hardest part was making the visor look as close to the rad tooper as possible. Besides the face, though, I didn't really see anything else I had to really change... which made it all the more easier for me. :P

I'd like to see it in-game though. With the red shoulder pauldron. I want to see how it turned out. :)
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Teancum
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Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Well, Sef is really good about that kinda stuff. Mind if I 'borrow' the skin for a collection?
Schizo

Post by Schizo »

No problem. You're free to use it as you like. As long as I get credit for the skin, I'm fine with it.
sef0907

Post by sef0907 »

I've just hooked up the map, my own unit, the rad trooper (still need to make weapons) and here is your trooper in-game:
Image
Sorry it took soo long, I'm just running into problems, problems, problems! The rifle is not working (I probably did it wrong, can some one please post the odf code for it here, My space trooper (featured in pic) looks like a block at a distance (except his jetpack) and my maps terrain is showing ups as just white. I'm going to need to start over, so I need all the help I can get. Oh and I'm featuring 3 units per side so I need help thinking of another unit for the empire as well. And sorry about the rocket in the way, I did not hook up the weapons on him yet.
Schizo

Post by Schizo »

Hmm... he looks a little bland, just as I thought he would. Besides the face and the shoulder pauldron, there's nothing really interesting about him... so I redid the skin. Hopefully it will look a little better in-game, and a little more detailed. I noticed the face in the other skin was a little light, so I kinda "grimed" it up a bit to make it look more worn and dirty. Also, as you'll notice, I added a few little bits here and there to make it a little more interesting. The plain white kinda looked a little too plain for me.

Image

If you want anything removed from it, just tell me. I realize the Imperial insignia isn't on the rad trooper in the databank, but I thought it looked pretty cool. Though, if you don't like it, removing it is no problem. Same with anything else you don't like about it. I just figured I'd try to make it look... better.

Oh, and I also edited the colors of the shoulder pauldron too, since, from what I can see in the pic, it looks a bit bright. I just darkened it down a bit and added a bit of color to the other parts of it for detail.

Image

And, if you need any other skins, any at all, I'd be happy to help out. It's no problem, really. I enjoy making these skins; they're challenging. :) Just let me know if you need any others. I'll try my best to make them.

Oh, and a suggestion for the rad trooper's weapon: have you considered using the droid pilot's radiation launcher? I think that would probably be the one weapon I would use. Makes sense. Radiation trooper - radiation launcher. It's perfect! If not, you could probably just edit the radiation launcher's grenade's radiation-explosion effect and give the rad trooper a couple of radiation grenades...
sef0907

Post by sef0907 »

Ooooooooooh, cool idea, I will do that and give him a blaster carbine like it says in the databank. You could think of an idea for the empires other unit. And some concepts of radiation rebels.
saberhagen

Post by saberhagen »

Here's the working ODF code for the rifle. Just copy it all into a blank file and save it as an ODF. This is basically the imperial rifle from the shipped game but I've adapted the code to make it fire a burst of 3 shots for one trigger press. I think that's what you wanted. If it doesn't do what you want, just let me know.

[WeaponClass]
ClassLabel = "cannon"

[Properties]
AnimationBank = "rifle"
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_1st_weap_inf_rifle"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "32"
MaxRange = "48"

LockOnRange = "64.0"
LockTime = "0.4"
lockOnAngle = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.25"
PitchSpread = "0.25"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "55"
ReloadTime = "1.5"
ShotDelay = "0.2"
TriggerSingle = "1"

SalvoCount = "3"
ShotsPerSalvo = "1"
SalvoDelay = "0.2"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

IconTexture = "IMP_blasterrifle_icon"
ReticuleTexture = "reticule_rifle"
ModeTexture = "HUD_weap_fullauto"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"


//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
sef0907

Post by sef0907 »

Thanks that really helped me out. But now, I have a new problem, when I try to open my map in zeroedit it starts loading, then stops and exits.
sef0907

Post by sef0907 »

Well, now sometimes I can open it, sometimes I can't, Before I release a beta in the announcement section I need some things fixed, Please look at the pic:
Image
To the right you see my space trooper, at a distance he looks like that, I need some help. And if you look at the ground he is sanding on you will see it is white, to the right, thats what the terrain looks like in zeroedit. If I can solve these things I could release a beta with half the map finished and half the sides finished.
sef0907

Post by sef0907 »

Can't somebody help!
Assasin_Clone

Post by Assasin_Clone »

Check the LowResGeometry in your ODF.
saberhagen

Post by saberhagen »

Have you painted colours onto your terrain in ZeroEdit? If you don't, it defaults to white. A quick way to sort it out is to do a colour fill with a medium grey (eg 128, 128, 128).
sef0907

Post by sef0907 »

What do you mean?
Edit: Oh, great and now zerodeit won't load my map again.....
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