RELEASED: Rogue Clones: First Assualt!!!

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Delta_57_Dash
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RELEASED: Rogue Clones: First Assualt!!!

Post by Delta_57_Dash »

OK! Version 1.1 is out check the new thread!!
The link for 1.1 is
http://www.gametoast.com/modules.php?op ... it&lid=128

have fun!
Last edited by Delta_57_Dash on Mon Jul 25, 2005 6:21 pm, edited 5 times in total.
Grievous

RE: Rogue Clones: First Assualt Up in an hour!

Post by Grievous »

54 minutes...

:)
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RE: Rogue Clones: First Assualt Up in an hour!

Post by Delta_57_Dash »

about 40 minuts now!
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RE: Rogue Clones: First Assualt Up in an hour!

Post by Delta_57_Dash »

25 minutes!!
Bulldog

RE: Rogue Clones: First Assualt Up in an hour!

Post by Bulldog »

Coruscant, Separatist Cruiser and now Rogue Clones in one day! Today is a great day for Battlefront
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RE: Rogue Clones: First Assualt Up in an hour!

Post by Delta_57_Dash »

10 minutes!!!

and yes, it is a superb day for battlefront
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RE: Rogue Clones: First Assualt Up in an hour!

Post by Delta_57_Dash »

about 5 minutes left!!!
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RE: Rogue Clones: First Assualt Up in an hour!

Post by Delta_57_Dash »

oh, and btw, there is an easter egg in that map...
check palpatine's favorite weapon at the end of the map
CarbineImpulse

RE: Rogue Clones: First Assualt Up in an hour!

Post by CarbineImpulse »

Delta, try not to double post so frequently, if need be you can always go back and edit a previous post.
-_-
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Post by -_- »

great map....
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Post by Delta_57_Dash »

ah ok

-_- is a beta tester for the map

this map has some bugs... look at first post..

and carbine, I will try not to..

EDIT: The map is uploaded!!! check the first post for link!!!

You can download it here:
http://www.gametoast.com/modules.php?op ... it&lid=128
CarbineImpulse

Post by CarbineImpulse »

Cheers Delta. Ok now I'm off to download your map!
fruitymarshmallow

Post by fruitymarshmallow »

3 maps in one day! Sep cruiser, Couruscant city, and now rogue clones!
Grievous

Post by Grievous »

Now the MAP is nothing amazing but the units and weapons...oh boy :D.

I LOVED the proton torpedo launcher...that thing was wicked.


And the flamer...nice.

This map is incredibly fun! Nice work delta.

:)
Bulldog

Post by Bulldog »

Agree about the flamer and the proton torpedo launcher, and Diet Dr. Pepper that high explosive grenade needs a warning label! And WTF is the deal with those throwing mines? The whole thing is kinda simple but it's FUN; just 2 groups of obscenely well-armed whack-jobs charging at each other (exactly what I would make if I ever learned to mod :twisted: )
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Post by Delta_57_Dash »

lol... just wait till 1.1... It has magnaguards as the locals... but the locals don't last too long... lol caught b/n imps and reps.

LOL bulldog... the map was designed to be just that... 2 groups of super units running madly at each other, with heavily armed based to boot. And the throwing mine is just that... you can "fire" a mine to the enemy base, then BOOM you killed someone... of course, half the time it sticks to your helmet, and then proceeds to fall down to earth verrrryyyy slowly, but normally it works quite well as a substitute for grenades.
fruitymarshmallow

Post by fruitymarshmallow »

Imps are weaker than reps. Teyh suxxors
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Post by Delta_57_Dash »

lol true... but oddly enough the teams seem to be pretty balanced... expect in future versions more weapons for imps... I'm thinking of a T-21 melee attack and replacing the pistol with the blaster rifle...

anyway, 1.1 will be up tomorrow... I have to warn you, the magnaguards have 1200 hp, dark trooper's jetpack, and move fast... they HURT... and there are 20 of them at a time...
chubby

Post by chubby »

Can I replace my republic and imperials on other maps with these?
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Post by Delta_57_Dash »

yes, you can... everything is still labeled imp_inf_storm_trooper, rep_inf_clone_pilot, etc.
They will work everywhere, but they won't be localized lol

here's a pic of a magnaguard in midair...
Image
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