[WIP] Battlefront Extreme - Status: 99%!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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ARC_Commander
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Post by ARC_Commander »

Yeah, the Trannie is partly yours. I changed the scales on his legs, though - I mean, zig-zags on a green background? Come on. :P (No offense intended)

I did use a couple thousand of your assets - everything from droidekas to Rebel vanguard skins to ARC-170's. So, you're sort of a co-creator, in a sense.

My mod overwrites all the sides, and comes with a nice fat mission level for the stock maps. If someone can't decide, it's personal preference really. Your mod is more realistic. And probably more comprehensive than mine, seeing as you're more experienced. In terms of models, especially.

EDIT: Bacara's cape is working, now he and the engineer have two different coloured capes. Here's a pic:

Image
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Post by Dymon »

sorry, but the trandoshan skín doesn't show up for me in the thread u linked above. it says image not found :?
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Post by ARC_Commander »

Download the zip.
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Post by Taivyx »

Here are my ideas/suggestions (whether or not you did them already)

Shocktroopers on Mustafar.
Give capes to magnaguards.
Clone assasin on coruscant (ask Darth_Z13)
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Post by Hornet5509 »

i see his shadow... but in it his gun is missing(in the shadow) but since im not a modding person i dont know if thats normal or not, and is the bolt from that one guys gun sposto look like that? like i said i dont make mods or maps so im inexperenced in this kinda stuff, i just play what u guys put out but its looking really awesome keep up the good work
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Post by Rekubot »

The lack of a shadow on the DC-15a is my fault, not anyone else's. For some reason the MSH exporter crashed every time I tried to give the gun a shadowvolume. I didn't play around with it all that much though, so I'm sure it's fixable. Incidentally (or not), I have a new skin for that gun, which gives it a less grey-ish look. Basically I made the black parts darker :roll:. Looks better in my opinion, so I'll post it somewhere soon.

As for the dodgy laser... yeah, that's what happens when the alpha channel is messed around with. Sometimes it works, sometimes it doesn't.
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Post by ARC_Commander »

I've got a Clone Assassin on Coruscant here:

Image

It's my own model.

@Taivyx: Shock troopers shall be on Mustafar. I'm no good with modelling, so no Magna cape.
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Post by EGG_GUTS »

No need to model just some odf work. Here's a tut
http://www.gametoast.com/index.php?name ... ic&t=10316
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Post by XxDepredationxX »

The Clone Assassin's sword was backwards, and he wore a kama(skirt) and he is coloured purple. Darth_Z13 has a pretty good Clone Assassin model in his modified Vyse Jedi Temple map, you can ask him if you want it to be accurate.
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Post by ARC_Commander »

@EGG_GUTS: The cape isn't animated if you do that. Looks worse than no cape, in my opinion.

@XxDepredationxX: http://starwars.wikia.com/wiki/Image:CloneAssassin.JPG - I'd say that's blue. Blue's more menacing than purple, anyways. I'll put him on the sniper model, and I'll give him reskinned Ryyk blades like in ML-Kashyyyk. Or - did Darth_Z13 actually make his own model? If so, I'll ask him. He'll be using Ryyks, though. And he may be blue.
Last edited by ARC_Commander on Sat Jul 14, 2007 10:03 am, edited 1 time in total.
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Post by Taivyx »

Nah, keep with the backward vibroblade, as that's more canon.

I'd suggest using some other animation, as luke's doesn't really look like stabbing, which the Clone Assasins use most.
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Post by ARC_Commander »

Dooku, then? And fine, if you all insist, I'll be using Darth_Z13's blade too.

EDIT: Hold on a sec - didn't Darth_Z13 lose his Clone Assassin files? He mentioned once that he did.
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Post by XxDepredationxX »

I think Obi-wan's is more suitable, as it starts with an upwards thrust or slash.

Edit: He did? Uh-oh.... :( I found the thread about Vyse Jedi Temple mod, it says that Darth_Z13 used the Neyo model and reskin it to fit as the CA. Maybe you can do it yourself. :)
Last edited by XxDepredationxX on Sat Jul 14, 2007 10:17 am, edited 1 time in total.
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Post by ARC_Commander »

Okay, I'll try Obi-Wan.
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Post by ARC_Commander »

Don't like double posting, but...

ATR-6 acts as the Rebel transport (thx Maveritchell):

Image

And the Storm Commando, complete with custom rifle (actually, a reskinned Rep pistol - the opening in the front isn't as wide, among others):

Image
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Post by Taivyx »

Oooh....nicey!
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Post by ARC_Commander »

Thanks. :)

I've obtained the Clone Assassin level files, and it should be working. However, I've changed a few of its attributes by doing the ClassParent thing, as pointed out by MasterSaitek at one point. What should the secondary weapon be, in place of a shield? A shockwave? Poison? Or a flamethrower?
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Post by Taivyx »

The weaponless martial art form used by the clone assassins:
http://starwars.wikia.com/wiki/Ter%C3%A4s_K%C3%A4si

Perhaps you could use MasterSaitek's punch attack?
There are a bunch of martial art moves there.
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Post by ARC_Commander »

He's got a blade already. I think I'll use the flamethrower.

Right now, I'm having trouble removing his Jedi jump, so I might have to resort to making my own guy. I wonder if I can still use the vibroblade, it's cool.

In other news, here's a nice shadow trooper by Alpha. It's the Republic recon unit, replaced by BARC troopers on Kashyyyk, Felucia, and Dagobah:

Image
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Post by Darth_Z13 »

If you want him to have a sword then you have to have force jump. You can use Saitek's trick to tone it down but you can't remove it AFAIK.
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