The Maze (Version 1)RE-Released!!!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Typoe99
Private
Posts: 32
Joined: Sat Dec 01, 2007 6:07 pm

Re: The Maze (Version 1)RE-Released!!!!!

Post by Typoe99 »

Its still FATALing on me i think my BF2 is just being gay
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: The Maze (Version 1)RE-Released!!!!!

Post by obiboba3po »

Typoe99 wrote:Its still FATALing on me i think my BF2 is just being gay
maybe so...elfie it worked for you right? (you did extract with winrar right)
Typoe99
Private
Posts: 32
Joined: Sat Dec 01, 2007 6:07 pm

Re: The Maze (Version 1)RE-Released!!!!!

Post by Typoe99 »

dont have winrar so i used 7-zip and ive never had problems with it before
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by elfie »

Yeah, I used 7-Zip, it is the same thing I use for all .rar files. I haven't tried this new version out yet, only the old one that didn't work.
EDIT: 93 mb is still very large. If you have 7-Zip, (Which works better than Winrar by the way, I tried winrar but had problems with it) then Use Ultra Compression and create an SFX archive so it turns into a .exe file. Files I had that were 180mb uncompressed were now 30mb or less compressed. It just really saves time and you will get more downloads that way. Also haven't checked yet, but If you included the tur side, then I will kill my self and please don't! It is not needed despite whether or not you have turrets. Anyhow, looks good, I will give you feedback in an hour or so after I test the map.
Last edited by elfie on Tue Jul 15, 2008 10:55 am, edited 1 time in total.
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: The Maze (Version 1)RE-Released!!!!!

Post by obiboba3po »

oh lol. hopefully theres nothing wrong :cpu: :faint:
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by elfie »

Alright, Just extracted it and it is about 300mb, which is an improvement from before, however, I just went into the side folder and removed 100mb that consisted of uneeded sideshells, and the tur side. Also, the common.lvl within the load folder is only 1kb and should be at least 3,000kb. Other than that you are all set, except this might just be my opinion, but the second I stepped on the battle field i was shot instantly, after 10 tries at trying to get on the battle field I kind of lost interest. It is still very cool though.
Typoe99
Private
Posts: 32
Joined: Sat Dec 01, 2007 6:07 pm

Re: The Maze (Version 1)RE-Released!!!!!

Post by Typoe99 »

Did u fix it so it would work if so could u upload the working map?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Re: The Maze (Version 1)RE-Released!!!!!

Post by -_- »

Typoe99 wrote:Its still FATALing on me i think my BF2 is just being gay
Typoe99, we don't tolerate homophobic slurs lightly on Gametoast. Please refrain from using this sort of language again.
Darkzero
Recruit Womprat Killer
Posts: 7
Joined: Sun Sep 07, 2008 9:48 am

Re: The Maze (Version 1)RE-Released!!!!!

Post by Darkzero »

Ahhh Broken link :(
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: The Maze (Version 1)RE-Released!!!!!

Post by obiboba3po »

Darkzero wrote:Ahhh Broken link :(
bump but yea, FF removed it. i let em tho, cause it was extremely unpopular lol. it was my first map not meant to be that great. but if anyone really wants i suppose i cud re-upload it... :?

offtopic: hehhehheh 1111 posts
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by elfie »

obiboba3po wrote:
Darkzero wrote:Ahhh Broken link :(
bump but yea, FF removed it. i let em tho, cause it was extremely unpopular lol. it was my first map not meant to be that great. but if anyone really wants i suppose i cud re-upload it... :?

offtopic: hehhehheh 1111 posts
I didn't think the map was that bad. There were some issues, like the way that the stripes kind of hurt your eyes, but not too bad. A suggestion: Try giving the droideka missile blasters! :vader2:
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: The Maze (Version 1)RE-Released!!!!!

Post by obiboba3po »

lol thanks elfie. i will make version 2 someday..but i wanna use someone's actual maze prop. (like fluffys or woners) so itll be an actual maze.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by Fluffy_the_ic »

Well, when (if) I get my mod tools to work, I was gonna make it into some sort of clan tryout map. And why'd ya say "like"? From my knowledge, we're the only 2 people to have made mazes for battlefront.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by woner11 »

Fluffy_the_ic wrote:Well, when (if) I get my mod tools to work, I was gonna make it into some sort of clan tryout map.
That is pretty much what mine was originally for. It was going to be a training map for the clan. Basically first you had to pass tryouts then you were in the clan. In order to fight in any battle though you had to be able to beat this map. It was designed so that it would take about a month or so, but I've lightened it up now.
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: The Maze (Version 1)RE-Released!!!!!

Post by obiboba3po »

woner11 wrote:
Fluffy_the_ic wrote:Well, when (if) I get my mod tools to work, I was gonna make it into some sort of clan tryout map.
That is pretty much what mine was originally for. It was going to be a training map for the clan. Basically first you had to pass tryouts then you were in the clan. In order to fight in any battle though you had to be able to beat this map. It was designed so that it would take about a month or so, but I've lightened it up now.
erm..do u think i cud use it in v.2.0 maybe? cough...
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by Fluffy_the_ic »

obiboba3po wrote:
woner11 wrote:
Fluffy_the_ic wrote:Well, when (if) I get my mod tools to work, I was gonna make it into some sort of clan tryout map.
That is pretty much what mine was originally for. It was going to be a training map for the clan. Basically first you had to pass tryouts then you were in the clan. In order to fight in any battle though you had to be able to beat this map. It was designed so that it would take about a month or so, but I've lightened it up now.
erm..do u think i cud use it in v.2.0 maybe? cough...
Well, mine will technically be impossible to reskin. The entire thing is pretty much one texture. And instead of it being UV'd across the model, it's just cuibc'd pver and over again.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by woner11 »

Mine will not have a version two and if released will be released as a whole unit, so I'm not sure what use you would have for it. I'm not sure but I think mine also might be impossible to skin as well, but you're welcome to it after my map is done. I don't understand though why you don't just make your own, it isn't all that hard. :yes:
User avatar
destructo_bot
Chief Warrant Officer
Chief Warrant Officer
Posts: 329
Joined: Sun Aug 10, 2008 3:14 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orkney, a place of... well... farming. Scotland FTW!

Re: The Maze (Version 1)RE-Released!!!!!

Post by destructo_bot »

awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D
Last edited by destructo_bot on Mon Sep 15, 2008 3:38 pm, edited 1 time in total.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by Fluffy_the_ic »

woner11 wrote:Mine will not have a version two and if released will be released as a whole unit, so I'm not sure what use you would have for it. I'm not sure but I think mine also might be impossible to skin as well, but you're welcome to it after my map is done. I don't understand though why you don't just make your own, it isn't all that hard. :yes:
I think by for version two, he meant his map. And some people have trouble modeling. My first model was literally just making primitives and setting values for it.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: The Maze (Version 1)RE-Released!!!!!

Post by woner11 »

What you can do is take a cube and just keep extruding faces. That's how most of mine are done. :wink:
Post Reply