Terrain Cutters
Moderator: Moderators
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Terrain Cutters
Here we go again. I've got a terrain cutter. I name it correctly, place it correctly, export it correctly, and in-game it's invisible but still has collision. So how do I get it to have no collision? I could make a msh.option for it, but that would make the entire tunnel model have no collision, and I don't want that. Any way to do it? Or do I have to make it as a separate object?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Terrain Cutters
because meshex cant create collision you will have to make a seperate object with the collision you want and give the terraincutter no collision
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Terrain Cutters
What do you mean? If you set up your terrain cutter properly - even with MshEx - you can create a model that cuts terrain and still has collision on the rest of the model. Make sure you've done everything correctly again, and if you still have problems, post a picture of your scene explorer.Fiodis wrote:Here we go again. I've got a terrain cutter. I name it correctly, place it correctly, export it correctly, and in-game it's invisible but still has collision. So how do I get it to have no collision? I could make a msh.option for it, but that would make the entire tunnel model have no collision, and I don't want that. Any way to do it? Or do I have to make it as a separate object?
