Some Quick BFront.txt Errors...
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Saturn_V
- Emperor's Hand
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konicon
heya. I made a fresh map with a size of 1024 x 1024 and i walked north, south, east and west from the spawn point, but i still got those Unit Flew Out of world errors
Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = 1000.004028, z = -27.204935
Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = 30.333670, z = -1000.036377
It seems that if i try to travel any more than 1000 metres on foot away from the centre of the map, i die. Anyone else wana try this out on their machine and see if its a problem on their system as well?
Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = 1000.004028, z = -27.204935
Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = 30.333670, z = -1000.036377
It seems that if i try to travel any more than 1000 metres on foot away from the centre of the map, i die. Anyone else wana try this out on their machine and see if its a problem on their system as well?
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TAW_pinx
Hi Saturn - I really appreciate your help...Thanks!
I'm having a little problem making my racing map. My map is set up with 6 spawns, 2 in the middle and 4 on the outskirts.
2 in the middle spawn my vehicles fine (2 vehicles each)
4 on the outside only spawn about 3 at each spawn when I specified 12 at each spawn. Do I have to change the value of the "EntityHover", 12 to say 52 instead of 12 or something like that?
I'm not sure I know what the 12 stands for and was thinking that it was the problem.
Basically the error I'm getting is that Unable to build "EntityHover" - but it must be specified to the vehicle spawns that aren't spawning.
Any thoughts?
I'm having a little problem making my racing map. My map is set up with 6 spawns, 2 in the middle and 4 on the outskirts.
2 in the middle spawn my vehicles fine (2 vehicles each)
4 on the outside only spawn about 3 at each spawn when I specified 12 at each spawn. Do I have to change the value of the "EntityHover", 12 to say 52 instead of 12 or something like that?
I'm not sure I know what the 12 stands for and was thinking that it was the problem.
Basically the error I'm getting is that Unable to build "EntityHover" - but it must be specified to the vehicle spawns that aren't spawning.
Any thoughts?
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Saturn_V
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TAW_pinx
Well - like you can see in my Scrim Map for download, I got all of those vehicles working.
It was only 6 per side and they all spawned, so can you confirm that the SetMemoryPoolSize("EntityHover",12) - 12 refers to the amount of hover vehicles that I want to spawn?
Basically if I set that to 52 - all 52 vehicles should work. I think that's the only issue, Saturn.
It was only 6 per side and they all spawned, so can you confirm that the SetMemoryPoolSize("EntityHover",12) - 12 refers to the amount of hover vehicles that I want to spawn?
Basically if I set that to 52 - all 52 vehicles should work. I think that's the only issue, Saturn.
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Saturn_V
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TAW_pinx
Thank you - I believe this should solve the problem. I will try tonight.
WOOHOO! 52 Vehicles baby!
Working on my race track now...I made a HUGE trench and whenever you go over a bump if you're not a pilot - DEAD.
Thanks again Saturn for your help in understanding the .lua files.
WOOHOO! 52 Vehicles baby!
Working on my race track now...I made a HUGE trench and whenever you go over a bump if you're not a pilot - DEAD.
Thanks again Saturn for your help in understanding the .lua files.
Last edited by TAW_pinx on Fri Jan 14, 2005 12:39 pm, edited 1 time in total.
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konicon
Any idea whats goin on here psyhch0fred? The game seems to kill me if i try to venture out of maps larger than 256 x 256. Could this be a limitation of the game coded into it or something or is there some little file somewhere i can just change to correct this problem? I'd really appreciate your help fred!!!
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Saturn_V
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konicon
Fair enough.
I tried making a map a mere 304 x 304 this time, but it still gave me the same error:
Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = -1000.030396, z = 122.906479
It's almost like the game still thinks it's a 256 x 256 map, and it kills me if i try to venture beyond that limit. Mind you this only happens when you do it on foot, not in vehicles.
When you made that 1024 x 1024 map saturn, did u try venturing out towards the edges on foot?
I tried making a map a mere 304 x 304 this time, but it still gave me the same error:
Message Severity: 2
.\source\EntitySoldier.cpp(2663)
Unit flew out of world, x = -1000.030396, z = 122.906479
It's almost like the game still thinks it's a 256 x 256 map, and it kills me if i try to venture beyond that limit. Mind you this only happens when you do it on foot, not in vehicles.
When you made that 1024 x 1024 map saturn, did u try venturing out towards the edges on foot?
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Saturn_V
- Emperor's Hand
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- Dragonum
- 2nd Lieutenant

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Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
what does this mean, the map crashed a few secands after the bots spawned and vehicles are on the map.
without vehicles it work.
i test, to put one vehicle,typ after the other and it crashed, when a lot of vehicle are on the map.
is this a problem, with the number of vehicles on the map.
i try to put 72 vehicles and 110 bots on my map, is this to much?
and there is the problem?
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
what does this mean, the map crashed a few secands after the bots spawned and vehicles are on the map.
without vehicles it work.
i test, to put one vehicle,typ after the other and it crashed, when a lot of vehicle are on the map.
is this a problem, with the number of vehicles on the map.
i try to put 72 vehicles and 110 bots on my map, is this to much?
and there is the problem?
