I've made a custom reticule in XSI using a circle and the reticule textures found in the data_\Common\interface folder.
My question is, besides a dummyroot, are there any other necessary steps I would have to take in XSI before exporting to make the reticule function properly ingame? And will meshex do for exporting it to .msh?
Custom Reticules
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- trainmaster611
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- Maveritchell
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Re: Custom Reticules
I doubt it. Most of the HUD meshes are just flat meshes. I would make sure that your orientation is correct (and you can also check to confirm that there's nothing else you have to do) by opening up one of the stock reticule meshes in Unwrap 3D.
- trainmaster611
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Re: Custom Reticules
Ok cool, I had done that already. But I noticed when I applied the texture in XSI, it didn't show as transparent -- it had a blue background instead (the transparent region of the texture is tinted every so slightly blue). I enabled AlphaChannel but the background turns black. Does that mean it's working and the black is an indication that it was applied or I've done something wrong?
- Maveritchell
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Re: Custom Reticules
Yes, it is probably fine. The textured decal mode in XSI doesn't render transparency.trainmaster611 wrote:Ok cool, I had done that already. But I noticed when I applied the texture in XSI, it didn't show as transparent -- it had a blue background instead (the transparent region of the texture is tinted every so slightly blue). I enabled AlphaChannel but the background turns black. Does that mean it's working and the black is an indication that it was applied or I've done something wrong?
- trainmaster611
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Re: Custom Reticules
Thanks Mav! Works like a charm!
Btw, a reference to anyone who tries this in the future, remember to hexedit the msh to enable transparency, otherwise the blue background will show up.
Working reticules (except I didn't remove the reticule outline msh):
Btw, a reference to anyone who tries this in the future, remember to hexedit the msh to enable transparency, otherwise the blue background will show up.
Working reticules (except I didn't remove the reticule outline msh):
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- AceMastermind
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Re: Custom Reticules
It does, you just need to make adjustments to the material:...The textured decal mode in XSI doesn't render transparency.
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