Work-in-progress and discussion for the "Last Days" map pack.
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Sky_216
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by Sky_216 » Wed Apr 29, 2009 7:53 am
@DarthRogue...ahhh...that explains it.
@Grev: thanks
Update: DT style wave mode.
Maloss one was gonna be kota....except he's a bit annoying to use...anyway wave mode for Maloss is Starkiller + a few allied Militiamen vs imps.
Darth Revan
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by Darth Revan » Wed Apr 29, 2009 8:02 am
Ooooh nice I like the idea of a few vs heeps
Nova Hawk
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by Nova Hawk » Wed Apr 29, 2009 1:56 pm
Very cool. But I always did like Kota.
Maveritchell
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by Maveritchell » Wed Apr 29, 2009 1:58 pm
Nova Hawk wrote: Very cool. But I always did like Kota.
He's tougher to use in a wave mode, because most of his attacks are single-person attacks.
Make sure you assign higher health to the player's character (and "boss" characters) in wave mode; usually they will need it.
Sky_216
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by Sky_216 » Wed Apr 29, 2009 4:36 pm
Maveritchell wrote: Nova Hawk wrote: Very cool. But I always did like Kota.
He's tougher to use in a wave mode, because most of his attacks are single-person attacks.
Make sure you assign higher health to the player's character (and "boss" characters) in wave mode; usually they will need it.
1) True about Kota.
2) Already have. Was "interesting" doing it with normal health.
negah
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by negah » Thu Apr 30, 2009 3:06 am
1) Are you going to add Wave mode to all maps?
2) Are you going to add Wave mode to CW era too (for example a Republic Commando style mission)?
Sky_216
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by Sky_216 » Thu Apr 30, 2009 3:15 am
@Negah:
1) Definitions of wave mode and campaign mode are kind of blurred (eg some campaign missions play a lot like wave mode)....hopefully I'll set up wave mode for most maps. In any case almost all maps will have either wave mode or campaign mode playable.
2)Already got one.....in fact it's in the Maloss I released a while back....but can't be played (but it's still there). Will vary a bit but the Maloss one (which you'll get to play in the proper Maloss release) features a Republic Commando who's survived a CIS advance and has to survive and destroy key enemies. It's longer than the DT one, and the best thing about it is that you get more/upgraded weapons as you get more kills.
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by Darth Revan » Thu Apr 30, 2009 6:05 am
Ooooh this keeps getting better man
Sky_216
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by Sky_216 » Thu Apr 30, 2009 10:10 am
Got random lighting working....ridiculously simple solution.....
So two glamour shots of the dusk version of Maloss:
PS. Look closely at the water of the top one.
GangsterJawa
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by GangsterJawa » Thu Apr 30, 2009 10:11 am
Dom380
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by Dom380 » Thu Apr 30, 2009 10:19 am
looks cool i like the idea of the RC wave mode thing seeing as im a big fan the RC game
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by Ping » Thu Apr 30, 2009 12:34 pm
Nova Hawk
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by Nova Hawk » Thu Apr 30, 2009 12:43 pm
Looks really cool, Sky!
But ya, what is that thing?
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by Darth Revan » Thu Apr 30, 2009 5:38 pm
Big thing Go Boom Boom?
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by negah » Fri May 01, 2009 3:25 am
Laser bolt reflecting in the water?
Darth Revan
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by Darth Revan » Fri May 01, 2009 3:35 am
If you look closely theres a device under there
mswf
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by mswf » Fri May 01, 2009 7:10 am
Darth Revan wrote: If you look closely theres a device under there
What sort of device exactly? (explosive)
Sky_216
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by Sky_216 » Fri May 01, 2009 6:15 pm
Last update for a week or so:
Maloss will not fetaure CW Wave or Hero Assault in the preview version. Anyway that version will be released within the week.
Map Updates:
Sraiden - now has large imperial base (mostly interior), and a crashed acclamator in CW.
Cyanus Prime - bigger, more trees in it and rocks for cover.
Gaalidran (bobfinkl's) now in. Wave mode tries to emulate the campaign mission it had in DT + Wave form.
YankFan's city map he made for this is awesome. Just letting you know.
Oh and I'm going to give that Catacran map a serious try. No promises it'll be in though.
Last edited by
Sky_216 on Fri May 01, 2009 6:32 pm, edited 1 time in total.
DarthD.U.C.K.
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by DarthD.U.C.K. » Fri May 01, 2009 6:22 pm
0.o who made it?
i made the protoncharge model and texture of which its build of and I DIDNT GIVE THE PERMISSION TO ANYONE TO MODIFY IT!
Sky_216
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by Sky_216 » Fri May 01, 2009 6:30 pm
DarthD.U.C.K. wrote: 0.o who made it?
i made the protoncharge model and texture of which its build of and I DIDNT GIVE THE PERMISSION TO ANYONE TO MODIFY IT!
Ooops....that would be me. Didn't realise you needed permission to modify a released asset.
Oh well np I'll remove that one and make a new one from scratch.