hello
this is probably the last thing i need help with. ive made a big space battle, and i have many cap ships involved, i really REALLY want them to fire on each other, in a similar way to that of the BOC map that was released, but i cannot for the love of god get it right.
ive added turrets to ships (the big ship to ship turrets) but they barely shoot eachother, plus when they do its not really the desired result. so yeah, i would very much like to know how to have turrets fire onto another cap ship, in the same way as the BOC map. this would be amazingly helpful.
thanks in advance guys and girls
turret fire in background - plz help *SOLVED*
Moderator: Moderators
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Ergonomics
turret fire in background - plz help *SOLVED*
Last edited by Ergonomics on Fri Oct 06, 2006 7:54 pm, edited 1 time in total.
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DarkHelmet
I've also a few maps with several cap ships.
I only work in gcw era for now so i don't know which odf's to edit for clonewars but i guess you can figure that out.
What you do:
- for the smaller turrets to fire at cap ships:
edit data_ABC\worlds\ABC\odf\all_bldg_moncal_roundturret.odf and imp_bldg_boxturret.odf
change the value: YawLimits = "-180 180" (or at least a higher value than default)
edit all_weap_moncal_roundturret.odf and imp_weap_bldg_boxturret.odf
change values:
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "1"
AITargetBuilding = "1"
Change the value ShotDelay as needed. The smaller the number the faster the firing rate. 0.25 = 4 times a second.
- for the large ship turrets:
edit spa1_prop_all_shipturret.odf and spa1_prop_imp_shipturret.odf
change the value: YawLimits = "-180 180"
edit spa1_weap_all_shipturret.odf and spa1_weap_imp_shipturret.odf
change the values:
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "1"
AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "0"
AITargetBuilding = "1"
Change the values for MinRange, OptimalRange and MaxRange as needed.
I also have armed frigates. Add turrets to them as well for a real large battle.
Don't forget to increase the max point to win a battle or your game will end very quick.
DH
I only work in gcw era for now so i don't know which odf's to edit for clonewars but i guess you can figure that out.
What you do:
- for the smaller turrets to fire at cap ships:
edit data_ABC\worlds\ABC\odf\all_bldg_moncal_roundturret.odf and imp_bldg_boxturret.odf
change the value: YawLimits = "-180 180" (or at least a higher value than default)
edit all_weap_moncal_roundturret.odf and imp_weap_bldg_boxturret.odf
change values:
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "1"
AITargetBuilding = "1"
Change the value ShotDelay as needed. The smaller the number the faster the firing rate. 0.25 = 4 times a second.
- for the large ship turrets:
edit spa1_prop_all_shipturret.odf and spa1_prop_imp_shipturret.odf
change the value: YawLimits = "-180 180"
edit spa1_weap_all_shipturret.odf and spa1_weap_imp_shipturret.odf
change the values:
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "1"
AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "0"
AITargetBuilding = "1"
Change the values for MinRange, OptimalRange and MaxRange as needed.
I also have armed frigates. Add turrets to them as well for a real large battle.
Don't forget to increase the max point to win a battle or your game will end very quick.
DH
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Ergonomics
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DarkHelmet
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Ergonomics
ah yeah that worked aswell cheers, one thing tho, i changed the thickness of the cis lasers so they are big (like the other battle over coruscant map) and i do the identical thing to that of the REP laser ordinance files, yet i dont get any change...tis quite annoying, coz i have the red cis lasers pounding into the republic, but almost no return fire. any suggestions?
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DarkHelmet
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Ergonomics
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Hebes24
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