EP3 Trooper in work

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Dragonum
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EP3 Trooper in work

Post by Dragonum »

Ch@llenger had the idea for EP3 trooper and i help.
we work on new textures.
we use the stormtrooper models and change the textures.
we give them clonetrooper weapons and look what we can do next for the troopers.
when the milkshape plugin comes and we can open the stormtrooper models, we change the helmet.

here is a first pic from the new troopers:

Image
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RE: EP3 Trooper in work

Post by Qdin »

LOL I LIKE THEM!!! :D :D :D :D :D :D :D :D :D :D :D :D :D
Venom

Post by Venom »

wow spettacular
=XSL=Fds[iTa]

Post by =XSL=Fds[iTa] »

Good work :)

Challenger show me this pic some days ago ^^'
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Post by Dragonum »

i saw, that we need the clonetrooper uniform and the stormtrooper helmet for better EP3 Trooper.
in the moment that are new stormtroopers.
i hope we can do any changes when the plugins comes.

this are the first prototypes, with the first textures.
=XSL=Fds[iTa]

Post by =XSL=Fds[iTa] »

Ok, but another things about the texture, these are the "consumed" version, but in the trailer all the clones that is shown are with uniforms that seems new...
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Post by Saturn_V »

Just so you know what you are letting yourselves in for, when I tried remodelling the Rebel sniper for the Slave Girl project, she exported without any bones in the geometry, so the character wouldn't animate. You may be looking at not only remodelling the geometry but also rebuilding the skeleton and control envelope, which would have to be done the same as the shipped units if you want to use the shipped annimations, else you'll also have to do those too.
Darthlarrious

Post by Darthlarrious »

yea, but in e3, the clone wars will have started for bout 2 years, i doubt much will look brand-spanking new
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Post by Dragonum »

Saturn_V wrote:Just so you know what you are letting yourselves in for, when I tried remodelling the Rebel sniper for the Slave Girl project, she exported without any bones in the geometry, so the character wouldn't animate. You may be looking at not only remodelling the geometry but also rebuilding the skeleton and control envelope, which would have to be done the same as the shipped units if you want to use the shipped annimations, else you'll also have to do those too.
i must look, when the plugin or plugins come, what i can do, in the moment i dont know realy what is possible.
i found on freds site a xsiaddonfixed, what is that?


=XSL=Fds[iTa] wrote:Ok, but another things about the texture, these are the "consumed" version, but in the trailer all the clones that is shown are with uniforms that seems new...
on the pics i have from different EP3 Trooper, they have the clone uniform, but a helmet, between the clone- and stormtrooper.
TAW_pinx

Post by TAW_pinx »

Very cool, Dragonum - look forward to playing with this faction!
=XSL=Fds[iTa]

Post by =XSL=Fds[iTa] »

Dragonum wrote: on the pics i have from different EP3 Trooper, they have the clone uniform, but a helmet, between the clone- and stormtrooper.
I mean the textures, not the suit... -_-'
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Post by Dragonum »

=XSL=Fds[iTa] wrote:
Dragonum wrote: on the pics i have from different EP3 Trooper, they have the clone uniform, but a helmet, between the clone- and stormtrooper.
I mean the textures, not the suit... -_-'
a now i understand, i read new uniform, i thought you mean a complete other form.
we can make 2 uniforms, the one on the photo and a new one :wink:
=XSL=Fds[iTa]

Post by =XSL=Fds[iTa] »

Dragonum wrote:
=XSL=Fds[iTa] wrote:
Dragonum wrote: on the pics i have from different EP3 Trooper, they have the clone uniform, but a helmet, between the clone- and stormtrooper.
I mean the textures, not the suit... -_-'
a now i understand, i read new uniform, i thought you mean a complete other form.
we can make 2 uniforms, the one on the photo and a new one :wink:
K :D

But atm is only a texture mode right?

Don't seems a lot because the respirator seems different with the grey color... ^^'
CCT*Ch@llenger

Post by CCT*Ch@llenger »

I made the texture but Dragonum sayd the problem and oher he help me very well. I'm happy for his help.Great thanks to him
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Post by Leviathan »

Dragonum, will you release the source files of these Episode III's troopers - like the *.MSH or *.XSI files used for the models, and the *.TGA employed for all the textures - and not only the new *.LVL files ?
I know that the size of all these source files will be relatively high, more than the compiled files' one, but it seems that there's no other ways to let the modding's community tweak this great project...
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