Hardpoints and aimers? [Solved]
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Bob
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Hardpoints and aimers? [Solved]
I finaly started making custom models, even if my XSI (7) performs random freezes...
I made a turret and wanted to know what i have to do to set up an "aimer_gun" for the moving part and also a "hp_fire". what are they exactly (polygons, nulls etc.) and where do i have to put them?
I made a turret and wanted to know what i have to do to set up an "aimer_gun" for the moving part and also a "hp_fire". what are they exactly (polygons, nulls etc.) and where do i have to put them?
- DarthD.U.C.K.
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Re: Hardpoints and aimers?
a hardpoint is used to mark one transformation (translation and rotations). you can use anything asyou want a hardpoint, but its the easiest to use nulls - they arent displayed ingame and if you use geometryobjects you can accidentally loose the transformsinfo.
so for an aimer you place the hardpoint where you want the aimer to rotate and for firepoints where you want to shot to come from.
so for an aimer you place the hardpoint where you want the aimer to rotate and for firepoints where you want to shot to come from.
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Bob
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Re: Hardpoints and aimers?
did it, someone check that please...
http://www.megaupload.com/?d=D069WL5A
http://www.megaupload.com/?d=D069WL5A
- DarthD.U.C.K.
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Re: Hardpoints and aimers?
i cant open it with xsi 5.11, please post a screenshot of your hirarchy together with the turretmodel.
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Bob
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Re: Hardpoints and aimers?
hirachy? where can I make XSI show ME it?
- DarthD.U.C.K.
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Re: Hardpoints and aimers?
press "8" to bring up the explorer.
did you acually follow the tutorial about setting up turrets?
did you acually follow the tutorial about setting up turrets?
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Bob
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Re: Hardpoints and aimers?
didn't find it for some reason, but i did it like this. here are the pics:
I guess I have to change the hirachy a bit, they look different in the tut.
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- DarthD.U.C.K.
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Re: Hardpoints and aimers?
exatly. you should probably rotate the cannon so that it either faces front- or backwards. im not 100% sure but if i remember right, battlefront doesnt luke turrets that arent pointing straight.
the topic i linked can be found in the "XSI FAQ/Tutorials"-thread by the way.
the topic i linked can be found in the "XSI FAQ/Tutorials"-thread by the way.
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Bob
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Re: Hardpoints and aimers?
it points straight in the direction i want it to shoot. or is this problematic anyway?DarthD.U.C.K. wrote:battlefront doesnt like turrets that arent pointing straight.
next thing: I don't have a barrel (wich gets hit by the recoil), only the rotating cannon. so, where in the hirachy belong the cannon and the hp_fires then?
the cannon IS the barrel...
- DarthD.U.C.K.
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Re: Hardpoints and aimers?
you dont need to have a barrel, if you dont want one, simply leave it out. then the firepoint becomes child of the aimer.
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Bob
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Re: Hardpoints and aimers?
I exported from .scn to .xsi and watched it in 3dconverter, it shows a cube while xsi shows me the correct model... can't it read .xsi files correctly or did i something wrong?
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- acryptozoo
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Re: Hardpoints and aimers?
did you remember to freeze all transforms?Bob wrote:I exported from .scn to .xsi and watched it in 3dconverter, it shows a cube while xsi shows me the correct model... can't it read .xsi files correctly or did i something wrong?Hidden/Spoiler:
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Bob
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Re: Hardpoints and aimers?
nopeacryptozoo wrote:did you remember to freeze all transforms?
but now it looks like it should, thanks
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Re: Hardpoints and aimers?
Things to remember with turrets, they should be set up geomerty wise in a neutral position.
Meaning center of rotation and pitch limits.
So with your model if you wanted to fire from both sides of the truck bed your center of rotation would ideally be off the back of the truck and the barrels parallel to the ground.
Also is this a prop or a vehicle? It can make a difference for amier orientation defaults.
But that is what playing and experimenting is for.
And as was mentioned if you don't want barrel recoil just omit those lines from the odf.
Meaning center of rotation and pitch limits.
So with your model if you wanted to fire from both sides of the truck bed your center of rotation would ideally be off the back of the truck and the barrels parallel to the ground.
Also is this a prop or a vehicle? It can make a difference for amier orientation defaults.
But that is what playing and experimenting is for.
And as was mentioned if you don't want barrel recoil just omit those lines from the odf.
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Bob
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Re: Hardpoints and aimers?
Already did that after DUCK mentined it, even if it will get destroyed befor the enemy passes by...FragMe! wrote:off the back of the truck and the barrels parallel to the ground.
Prop, they will be stationary defenses, PilotType = "self".FragMe! wrote:Also is this a prop or a vehicle?
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SOLVED by the way
