Map crash when adding more than one hero [Solved]

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Texas5407
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Map crash when adding more than one hero [Solved]

Post by Texas5407 »

I have created 3 new heroes with new animation for everyone. But when I have added them to a map, it has crashed to desktop. Then I have added only one hero, and the map has worked. I have checked up all 3 heroes separately, and they perfectly work with their animations. But when I add more than one of them to the map, the map fails. Any ideas to help?
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Re: Map crashes to desktop

Post by myers73 »

im guessing that your memory pools are full, post your BFront2.log If you dont know how to get that then see the FAQ thread at the top of this forum
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Texas5407
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Re: Map crashes to desktop

Post by Texas5407 »

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(1169)
Combo::State::Transition::If allocated out of order

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(1169)
Combo::State::Transition::If allocated out of order


Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Memory\RedMemory.cpp(538)
Allocating 3601920 bytes failed - no free blocks left in Heap 5 (Runtime)
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Re: Map crashes to desktop

Post by myers73 »

your .COMBOs are coded wrong, and your memory pools are full, not sure which ones though
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Re: Map crashes to desktop

Post by kinetosimpetus »

or the combos are right, and the memory pools are too small to hold them all. look at the memorypool sections of a hero assault map.
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Texas5407
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Re: Map crashes to desktop

Post by Texas5407 »

Thanks, I have solved the problem :D I have copied options of memory pool from heroassault script to my conquest script. It has worked! Big thanks! :D
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