Battlefront Tactics Mod
Moderator: Moderators
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JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
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Rpe7
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STARWARSFREAK
- Corporal

- Posts: 143
- Joined: Sat May 06, 2006 4:43 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Occasionally rising from the dead to add absolutely nothing useful to a conversation
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Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
you should change the grenades around like in my map officers and elite troops have thermal detonators ((alot of dammage and large range)), snipers have plasma grenades ((stick to everything)), jettroopers and stuff have concussion grenades ((make the shake for them high and last for 5 seconds, good for MP)) and frag grenades for normal troops ((small range, normal grenade damage))
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Protector_Pulch
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MrBiggelsWurth
I was thinking of doing something like this with my friends, except make it EXACTLY like counter strike...With the character selection, guns, health, ai difficulty, and etc. But yes, this is a VERY good idea. Oh, and add some nice SMG's, that'd be cool. Or a Krieg like rifle. THe krieg owned. But then again, new weapons take far too long.... just stick with the ones we have, the dreams of a krieg sniper rifle in battlefront 2 are hopeless anyway. It is nearly impossible to remake such a finely crafted rifle.
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TheTao
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Protector_Pulch
aah, I only dreaded that you had deactived the AI's constant chatter.
After doing some research, I found this:
Eisenfaust's Realism Mod - If you've got BF1, you could take a peek into this, it basically the same you want to to,just for BF1.
After doing some research, I found this:
Eisenfaust's Realism Mod - If you've got BF1, you could take a peek into this, it basically the same you want to to,just for BF1.
- jangoisbaddest
- Lieutenant General

- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: All Along The Watchtower
Actually, weapons are pretty quick. If you could give me more description about what this rifle does, I could PROBABLY make it, and in a short amount of time. Just to give you some example of how easy the BFII engine is to mod weapons with, here are just a few things I can change:MrBiggelsWurth wrote:I was thinking of doing something like this with my friends, except make it EXACTLY like counter strike...With the character selection, guns, health, ai difficulty, and etc. But yes, this is a VERY good idea. Oh, and add some nice SMG's, that'd be cool. Or a Krieg like rifle. THe krieg owned. But then again, new weapons take far too long.... just stick with the ones we have, the dreams of a krieg sniper rifle in battlefront 2 are hopeless anyway. It is nearly impossible to remake such a finely crafted rifle.
-The speed, damage, color, and trail of a bullet.
-The number of rounds in a clip
-The number of discharges in a pull of the trigger (this can be a scatter rifle like what the engineer has or a burst fire like modern automatic weapons)
-Reload time
-Gun kickback
-Shot accuracy (how far the gun scatters shots from where you aimed it)
-Range
-Scope range
So yeah. Don't be afraid to mention it
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MrBiggelsWurth
Well, a krieg is a very lethal sniper rifle. Its a semi automatic, and has a suprisingly strong scope. not exactly sure HOW strong, but probaly slightly stronger than the normal rifles. Anyway, it kills an enemy in about one and a half normal shots, and kills in one headshot (obvious). I was thinking of some reskinning, but i'd need to dig up the images, which shouldnt take too long.... but the actual skinning might take longer. I'll look into it. As for accuracy, it is highly accurate, definitely more accurate than the standard rifles we have. As for range, its probably about 50-100 feet above from its max scope range. Speed of the bullet in mont sure, but very fast, color is that of a standard modern bullet, and trail is hard to notice. Reload time is about 1-3 seconds, ill also have to check that.... number of discharges per shot is 1, and kickback is about up to your upper chest / shoulder.jangoisbaddest wrote:Actually, weapons are pretty quick. If you could give me more description about what this rifle does, I could PROBABLY make it, and in a short amount of time. Just to give you some example of how easy the BFII engine is to mod weapons with, here are just a few things I can change:MrBiggelsWurth wrote:I was thinking of doing something like this with my friends, except make it EXACTLY like counter strike...With the character selection, guns, health, ai difficulty, and etc. But yes, this is a VERY good idea. Oh, and add some nice SMG's, that'd be cool. Or a Krieg like rifle. THe krieg owned. But then again, new weapons take far too long.... just stick with the ones we have, the dreams of a krieg sniper rifle in battlefront 2 are hopeless anyway. It is nearly impossible to remake such a finely crafted rifle.
-The speed, damage, color, and trail of a bullet.
-The number of rounds in a clip
-The number of discharges in a pull of the trigger (this can be a scatter rifle like what the engineer has or a burst fire like modern automatic weapons)
-Reload time
-Gun kickback
-Shot accuracy (how far the gun scatters shots from where you aimed it)
-Range
-Scope range
So yeah. Don't be afraid to mention it
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Hunted_One
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TheTao
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Protector_Pulch
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Talibanman
never heard about that one, did you get it from CS or something? if you did just call it sig sealsWell, a krieg is a very lethal sniper rifle. Its a semi automatic, and has a suprisingly strong scope. not exactly sure HOW strong, but probaly slightly stronger than the normal rifles. Anyway, it kills an enemy in about one and a half normal shots, and kills in one headshot (obvious). I was thinking of some reskinning, but i'd need to dig up the images, which shouldnt take too long.... but the actual skinning might take longer. I'll look into it. As for accuracy, it is highly accurate, definitely more accurate than the standard rifles we have. As for range, its probably about 50-100 feet above from its max scope range. Speed of the bullet in mont sure, but very fast, color is that of a standard modern bullet, and trail is hard to notice. Reload time is about 1-3 seconds, ill also have to check that.... number of discharges per shot is 1, and kickback is about up to your upper chest / shoulder.
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TheTao
