[code]ParticleEmitter("Aura")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0500, 0.0500);
BurstCount(1.0000,1.0000);
MaxLodDist(1100.0000);
MinLodDist(1000.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.2500,0.2500);
PositionZ(0.0000,0.0000);
}
PositionScale(1.0000,1.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 3.0000);
Hue(0, 120.0000, 140.0000);
Saturation(0, 255.0000, 255.0000);
Value(0, 100.0000, 100.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -2.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.2000);
Position()
{
LifeTime(0.5000)
}
Size(0)
{
LifeTime(1.0000)
}
Color(0)
{
LifeTime(0.0500)
Next()
{
LifeTime(0.1500)
Move(0.0000,0.0000,0.0000,-32.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_dirt2");
ParticleEmitter("Smoke")
{
MaxParticles(15.0000,15.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(-1.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.1000,0.1000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.6000, 0.9000);
Red(0, 240.0000, 255.0000);
Green(0, 240.0000, 255.0000);
Blue(0, 240.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -50.0000, 0.0000);
RotationVelocity(0, -50.0000, 50.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(3.0000)
}
Size(0)
{
LifeTime(3.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.5000)
Move(255.0000,255.0000,255.0000,255.0000);
Next()
{
LifeTime(10.0000)
Reach(255.0000,255.0000,255.0000,255.0000);
Next()
{
LifeTime(0.0000)
Reach(255.0000,255.0000,255.0000,0.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("underlitesmoke2");
}
}
}
}
[/code]