SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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mswf
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Nice work! I see one big artifact in your entire model though (artifact ~ bug); all those faces with black and grey stripes all seem to be doubled faces (2 faces in exactly the same place), causing the so called "z-fighting".
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Re: SWBF Series Model Showcase Thread v4.0

Post by Anakin »

oh i wondered why this is. I chached a cube and put the points all together so that i have a wall :mrgreen: what can i do to repaire the bug?? is this bug in game too??
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

yes it will show up in game but if you don't see the top of that dome from the outside you can select the polygons that are on top of the dome and delete them. If you need to have them there you could try selecting them and move the up slightly .01 is usually good enough but if you have merged all the vertices then it may just distort.
You could also try selecting all the top polies pressing CTL-D then move the copied polies up slightly, it will give a little rim but nothing that will be too noticable.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Anakin »

yes thx i have already repaired it and now i make the back board. screenies following soon

Update

Ok i worked a bit and the result:
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three questions:
1st: Is it posible to change the texture after converting to mesh??
2nd: Is there someone who can convert this for me to mesh because for me it doesn't work (XSI Mod Tool 7.5) pls pm me
3th: How can i make a window where you can look througth but not walk??
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

I haven't got a clear cut answer to your first two questions, but let me answer your third one;
You can fake glass by UV'ing your "to-be"-glass to a texture, try a solid blueish-white with some nice gradients, but experiment untill you're satisfied yourself. (and you obviously shouldn't use glass that's too blue, because that'll just look fake) Then when you've exported your model, hex edit it to enable transparency
http://www.gametoast.com/forums/viewtop ... 05#p217405
and ad an alpha-channel to your texture where you paint in how transpant the glass parts should be (about 95% transparancy, or a little bit more, tends to give a nice effect, you should experiment with this as well for yourself)

And that should work. Contrary to what you would think after reading all this, the process is really really easy and simple, just follow all the steps in it with care and you'll do fine.

Oh and by-the-way, you're model looks much better now, have fun texturing it.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Anakin »

oh ok i don't know i found an answer in the texture i klickt on phong and then on transparitive and choosed there two coulers the result
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

I dont know for sure, but i doubt that it will work this way.
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Yes, the way you did it was by editing material settings that will only influence the way your object will appear in XSI, what you did now is a good way to visualize what you're working on while inside XSI. However, remember that for getting it ingame in the end you have to do something like the things that I suggested earlier.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

Well, i keep trying to make models.

It has a couple of things to fix yet, but here you go a Senate commando:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Anakin »

very nice side can you upload a 3D pic textured without select the Projekt?? so that there will not be this white curves


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Reaktor from the Star destroyer
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Problem: The entry
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

Clone assassin:
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it needs a better UV (and i dont know about UVs yet), specially on the torso, that skin is not permanent, and the helmet is not all mine, its icemember´s neyo helmet with B.I.G_Cookie´s skin.

Credits:

Icemember for the helmet.
B.I.G_cookie for the V2 template.
Deviss for helping icemember with his beta models packs.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Culvar »

UNSC Marine Sergeant for the Halo BF Project:
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EDIT:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

CIS autoturret for Last Days. :)
Model from scratch, texture is just a darkened/desaturated Hailfire one.

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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks great, only the base reminds me of a recycled at-te-foot
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

DarthD.U.C.K. wrote:looks great, only the base reminds me of a recycled at-te-foot
Hadn't even realised that till you pointed it out actually.....hmm, see what you mean though. 4 "toes" seems about right though, so I think i'll leave it as is.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

Looks very nice... But in game... I'll get bantha fodder every time :faint:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

Hello , My third model but my first texture , a cryoban grenade :
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Re: SWBF Series Model Showcase Thread v4.0

Post by skelltor »

It looks vary nice. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

skelltor wrote:It looks vary nice. :thumbs:
Thanks ^^

Oops forget the wireframes :
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Last edited by Lephenix on Tue Jul 27, 2010 9:35 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by skelltor »

Your welcome. The only thing that might need some work is the texture coulde be a bit darker i think.
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