The sky

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Frog
Lance Corporal
Posts: 96
Joined: Sat Apr 04, 2009 9:44 am

Re: The sky

Post by Frog »

Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"class"
}

REQN
{
"texture"
"Must_map"
}


REQN
{
"texture"
"platform=pc"

}

REQN
{
"path"
"Must"
}
REQN
{
"congraph"
"Must"
}
REQN
{
"envfx"
-- "Must"
}
REQN
{
"world"
"Must"
}
REQN
{
"prop"
-- "Must"
}
REQN
{
"boundary"
"Must"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}

}
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The sky

Post by AQT »

Delete all of the

Code: Select all

--
that you see.
User avatar
Frog
Lance Corporal
Posts: 96
Joined: Sat Apr 04, 2009 9:44 am

Re: The sky

Post by Frog »

ok deleted them
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"class"
}

REQN
{
"texture"
"Must_map"
}


REQN
{
"texture"
"platform=pc"

}

REQN
{
"path"
"Must"
}
REQN
{
"congraph"
"Must"
}
REQN
{
"envfx"
"Must"
}
REQN
{
"world"
"Must"
}
REQN
{
"prop"
"Must"
}
REQN
{
"boundary"
"Must"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
"dustwake"
}

}
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The sky

Post by AQT »

I was telling you the solution. Save your .req and go ahead and munge.
User avatar
Frog
Lance Corporal
Posts: 96
Joined: Sat Apr 04, 2009 9:44 am

Re: The sky

Post by Frog »

haha yay they work! now all i have to do is try to do explosions and add some doors
TY for helping
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