Extreme Paintball: Destroyed City

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Darth_Z13
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Post by Darth_Z13 »

Because I figured that people would probably want more than just paintball so I included the regular mode.
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Dohnutt
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Post by Dohnutt »

Darth_Z13 wrote:Because I figured that people would probably want more than just paintball so I included the regular mode.
Get my PM?
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Post by Darth_Z13 »

Yes I did and all of your concerns have been fixed already. Thanks!

@my beta testers, I have corrected many problems since last time so I'll have a new beta that's actually a beta soon.
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Dohnutt
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Post by Dohnutt »

Darth_Z13 wrote:Yes I did and all of your concerns have been fixed already. Thanks!

@my beta testers, I have corrected many problems since last time so I'll have a new beta that's actually a beta soon.
Ok. :D I guess I was kinda late. I'll stick to words from now on. No movies :D

Can't wait for the next Beta! :)
Pi314

Post by Pi314 »

With the same testers?
Razgriz

Post by Razgriz »

Yea this maps looks better and better since you got like 10 problems fixed
Darth_Z13
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Post by Darth_Z13 »

Desperate times call for desperate measures. Zeroeditor is lagging like there's no tommorow. I've been forced to uninstall the Mod Tools. Don't worry because I'll get them re-installed soon. Once that is done (in about 20 minutes) I'll fix a few problems and release the next beta. Get ready.

Beta Testers Please Note: CTF is completely and totally [wordnotallowed]-up. DO NOT PLAY! I will get it removed ASAP. Please only test the assault mode.
[raptor]kashyyyk

Post by [raptor]kashyyyk »

wow that sounds bad darth_z13 but so far the maps look great so good luck
Razgriz

Post by Razgriz »

Any major updates? id like to see more screenies too
Darth_Z13
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Post by Darth_Z13 »

Since Redneck-Alcatraz, cloneknight, Guitarman and Hawksolo want to test they will be given the opportunity to test. Expect beta release within the hour.

As for screens they will come soon too.
Pereza0

Post by Pereza0 »

Hey! Id like to test too! Please answer though it is a no......
Darth_Z13
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Post by Darth_Z13 »

Sorry I've already got 9 which is more than enough. Here's a Zero screen though.
Image

PM's will be sent in a minute with to all testers. There's alot more in the map since last time.

BETA TESTERS PLEASE NOTE: The Endor bunker is kinda messed up rgth now. Sometimes you fall through the floor.

EDIT: More screens. :)

Image

Image
Tuskenjedi

Post by Tuskenjedi »

hmmmm, i see a floating destroyed thingie. Anyways, I like it!
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Post by Darth_Z13 »

Tuskenjedi wrote:hmmmm, i see a floating destroyed thingie. Anyways, I like it!
Where? :?
(-MOD-)_Stalin

Post by (-MOD-)_Stalin »

Donwloading it now... I'll get back to you with everything I find within the next few hours.
fat_walrus

Post by fat_walrus »

Darth, can't seem to get my splat working. Has you or anyone else got it working?
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Post by GuitarMan »

Okay I just tested it. IT IS AWESOME! Some spaces are a little open though. Try to make the hills a tiny bit higher. Also Instead of kneeling down when they die, make them die regularly. Try to make new weapons and mix up the troops. One of the Paintball Vetrans has a VERY high unlock goal. Try to change that. Take CTF off because it doesn't work. The Mygeeto bridge is a little glitchy. And try to change the color of the paintballs for each gun, and the splat effect that it makes when it hits the ground. Other then this stull THE MAP WAS AWESOME! Great work!
(-MOD-)_Stalin

Post by (-MOD-)_Stalin »

I loved it. I think the kneeling down thing was correct, because they don't really die... Unless of course the paint is acidic... The away team's (Blue) Junior Paintballer doesn't have that cape-like thing at his waist. I don't remember if the home team's one did.

The other thing is, (Aside from the real 'glitch' I found, which I'll PM to you once I get the pictures uploaded) alot of things need to have collision geometry, of be innaccessible. If you jump over the wall, pretty much all the mountain and ground (The darker areas) are not actualy physicaly there, so you can walk through/into them. Same with the big thing that was taken from hoth: The big Ion Cannon thing: It's outside the wall too, but it's not literally solid, so you can walk through it.

This brings me to the next point: The wall should be made higher. I realise the wall is essentialy there to serve as a boundary for the AI. In that regard it serves it's purpose. However, the human players could always exploit one of the many hills next to it to jump over it, walk around the whole map, and surprise the people on the other side, not to mention the fact that they'd realise how all the ground behind the wall was primarily only a prop. So to avoid cluttering your map with unnessesary poly's to make those physicaly there, you should/could just raise the wall higher.

Sense I realise you've already said you're still working on the slash effect made by the paintballs, I'm not going to comment on that. Also, I'm not sure if you intended this, but the Junior Paintballer has a lock-on feature still left over from the weapons earlier days as what I'm guessing used to be the Manga-Guard's weapon. Makes it rather un-realistic when paint balls are changing course mid-shot.

Other then that, it's a GREAT map. Keep up the good work.
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Dohnutt
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Post by Dohnutt »

Got the PM, and downloaded. I'll play sometime tonight :)
BTW, the screens look REALLY cool. :) I love the bunker, and the reskinned hoth trenches look really good as well :)
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Post by cloneknight »

when i went in to the endor bunker i axidentily clicked the "enter object" button and i went in to an ion cannon but i couldnt get out, it was strange.
but overall awsome map
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