Well, the question is simple, but the answer might not.
As the title says, I want to have those cool smoke explosion effects which can be seen on geonosis in my map. You know, these little explosions with that big smoke effect round it (geo_sfx_explosion).
The problem is I don't know very much about mapping. So I have no idea, how this was done on geonosis.
I already had the idea to create some invisible object with an hard point, on which I can attach the effect. Problem is, obviously, that the effect doesn't loop.
So, how can I get this hard point attached effect to loop, or how are these effects made on geonosis (I assume not via an invisibility objekt with the effect attached)?
Geonosis smoke effect in own map? [Solved]
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- _DeltaForce_
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- AceMastermind
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Re: Geonosis smoke effect in own map?
If you mean the ground explosions then geo_prop_splash.odf is what you want, place it in your map and of course you'll need the other files it depends on in order to work.
- _DeltaForce_
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Re: Geonosis smoke effect in own map?
Ahhh... hm.
geo_prop_splash... what a name for an explosion!
Thank you very much! I didn't thought it was a simple object...
btw, what are the three parameters of AttachToHardPoint for? The first is bvious, but the two numbers?
AttachToHardPoint = "hp_splash_5 8.0 15.0"
geo_prop_splash... what a name for an explosion!
Thank you very much! I didn't thought it was a simple object...
btw, what are the three parameters of AttachToHardPoint for? The first is bvious, but the two numbers?
AttachToHardPoint = "hp_splash_5 8.0 15.0"
- AceMastermind
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Re: Geonosis smoke effect in own map?
_DeltaForce_ wrote:...what are the three parameters of AttachToHardPoint for? The first is bvious, but the two numbers?...
Code: Select all
AttachToHardpoint = "<hardpoint> [respawn_delay_min] [respawn_delay_max]"http://www.secretsociety.com/forum/downloads/BF2Docs/
- _DeltaForce_
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Re: Geonosis smoke effect in own map? [Solved]
Ahh thanks! 
Will bookmark this page, didn't knew of it before.
Will bookmark this page, didn't knew of it before.
