SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Lephenix

Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

Ok , but i will stay on that texture ^^ .
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

Neyo´s helmet:
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I dont know why the left side looks darker.

Credits: Icemember for the crest.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

Very nice job on that helmet :thumbs: :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Labj wrote:Neyo´s helmet:
I dont know why the left side looks darker.

Credits: Icemember for the crest.
U probably forgot to weld the dividing line between the 2 sides of the helmet

And, uh, mind pointing out the differences? :oops:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

Fixed the helmet:
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And the difference:
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

what do all these wird edges on the mouth mean?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battleffront_Conquer »

I have the same question, to me it looks like a waste of triangles
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

KotOR heavy pistol:
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Image
Texture is from the stock Imperial pistol.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

CIS rocket launcher rack for a base/armoury. Texture scratchmade except for the rocket launchers, obviously.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fiodis »

So judging from the wireframe, one rocket box is full and the other two are empty? :wink:

Jk, it looks good. :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Fiodis wrote:So judging from the wireframe, one rocket box is full and the other two are empty? :wink:
Yep, full of half rockets (saves on polys, not so useful when they're fired).
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Re: SWBF Series Model Showcase Thread v4.0

Post by fiddler_on_the_roof »

wow, rocket launcher rack!! it looks really good

nice neyo helmet too :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

The latest in my series of I don't know why I am making these because I have no map intended for them models. I present the Imperial Assault Gunboat. Difference with this one is I am going to try and do the texture without totally relying upon the ambient occlusion map. I know there is not much there so far but I think the window turned out okay.

Oh and yes the wings fold for landing, both the lower and upper ones.

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Re: SWBF Series Model Showcase Thread v4.0

Post by Caleb1117 »

FragMe! wrote:The latest in my series of I don't know why I am making these because I have no map intended for them models. I present the Imperial Assault Gunboat. Difference with this one is I am going to try and do the texture without totally relying upon the ambient occlusion map. I know there is not much there so far but I think the window turned out okay.

Oh and yes the wings fold for landing, both the lower and upper ones.
*Snip*

Bigger view (updated)
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Oh ho ho, I loved those things!
Nice job, and good luck on the texture, it looks pretty good so far.
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Re: SWBF Series Model Showcase Thread v4.0

Post by fiddler_on_the_roof »

Caleb1117 wrote:
FragMe! wrote:The latest in my series of I don't know why I am making these because I have no map intended for them models. I present the Imperial Assault Gunboat. Difference with this one is I am going to try and do the texture without totally relying upon the ambient occlusion map. I know there is not much there so far but I think the window turned out okay.

Oh and yes the wings fold for landing, both the lower and upper ones.
*Snip*

Bigger view (updated)
Hidden/Spoiler:
Image
Oh ho ho, I loved those things!
Nice job, and good luck on the texture, it looks pretty good so far.
nice shuttle FragMe!! I like the wing design. :thumbs: :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by sim-al2 »

Nice pistol Eggman. It looks a little flat on the side near the back though. Could you add a little more detail to it?

Wow sky that's a cool little prop.

Shuttle looks great Fragme!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

sim-al2 wrote:Nice pistol Eggman. It looks a little flat on the side near the back though. Could you add a little more detail to it?
I was thinking about it. When I did the UVs for that section I was surprised to find that just applying the entire texture from the Imperial scout pistol actually looked really good and added a lot of detail. Putting some of those details into the actual shape of the model wouldn't hurt, though.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sim-al2 »

I thought it sorta looked exactly like one of those textures... :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

FragMe! wrote: Bigger view (updated)
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Nice model my friend. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Okay, I've learned a lot about Blender and wanted to make a good model. I thought that a pallet would be a good model, and if mine turned out alright I could release it. So, here is my first Blender model that I have posted in this topic.
Image
Wire
Image

Questions or comments? Please tell me if there's something to be improved on. My next step is UVing it and then texturing it.
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