Scaling up the AT-AT skeleton [Solved]
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- giftheck
- Droid Pilot Assassin

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- Projects :: Star Wars Battlefront Anniversary
Scaling up the AT-AT skeleton [Solved]
I need to scale up the AT-AT skeleton to approximately 40% larger than it currently is, to accomodate my new AT-ACT mesh. How do I go about doing that? Do I need to manually edit the skeleton, or can I 'cheat' via the ODF or options files?
Last edited by giftheck on Tue Dec 27, 2016 5:35 am, edited 1 time in total.
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TriniGamer
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Re: Scaling up the AT-AT skeleton
I think you may need to go on to another model editor or something to do that, I'm fairly new. But I couldn't help but notice - if you're using AT-ACT's are you making Scarif?
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Scaling up the AT-AT skeleton
AT-ACTs appeared outside of Scarif, you knowTriniGamer wrote:I think you may need to go on to another model editor or something to do that, I'm fairly new. But I couldn't help but notice - if you're using AT-ACT's are you making Scarif?
Anyway, I've gotten the answer: I needed to add /scale 1.4 to the munge.bat file of the animations, and -scale 1.4 to the .msh.option file.
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AQT
- Gametoast Staff

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Re: Scaling up the AT-AT skeleton [Solved]
Please use [Solved] instead of [SOLVED]. Thanks.
