Using effects
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modmaster13
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Re: Using effects
That didn't work either, there was no light attached so I just added it. The fire sounds are still there.
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- DarthD.U.C.K.
- Master of the Force

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Re: Using effects
do you want to attach an effect or are trying to attach a light?
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modmaster13
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Re: Using effects
An effect, I want to attach the torchflame.fx
- DarthD.U.C.K.
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Re: Using effects
then why did you add the attachodf-line that attaches a light? remove it and look it it works then.
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kinetosimpetus
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Re: Using effects
Try removing ".fx" from the Attach line. so it just has the name of the file, not the file extension.
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modmaster13
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Re: Using effects
There was no orange light around the odf and I knew that was the right light. Should It be there, or not? Still no fire.DarthD.U.C.K. wrote:then why did you add the attachodf-line that attaches a light? remove it and look it it works then.
- Marvel4
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Re: Using effects
Do you have all the textures? Most of them are included with the BF1 Mod Tools.
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modmaster13
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Re: Using effects
What textures?Marvel4 wrote:Do you have all the textures? Most of them are included with the BF1 Mod Tools.
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[Padawan]Helkaan
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Re: Using effects
He means TGA, which are used by .fx.
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modmaster13
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Re: Using effects
Are they in the bf1 builder/rhen var effects folder? I didn't see them.
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AQT
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Re: Using effects
I'd just use the torchflame.fx found in the SWBF2 Endor assets, as it uses "Common" SWBF2 textures.
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THEWULFMAN
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Re: Using effects
Not to sound like an idiot, but I always put my map effects, like the myg_fire_effect , in my worlds EFFECTS folder, like
Data_ModID/worlds/ModID/effects
Just saying, the only .fx file for your map that should be in your world folder, is you ModID.fx world effects, like rain. I used the fire in my Ryloth: Nabat map.
Data_ModID/worlds/ModID/effects
Just saying, the only .fx file for your map that should be in your world folder, is you ModID.fx world effects, like rain. I used the fire in my Ryloth: Nabat map.
