Using effects

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modmaster13
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Re: Using effects

Post by modmaster13 »

That didn't work either, there was no light attached so I just added it. The fire sounds are still there.
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[GameObjectClass]
ClassLabel = "building"
GeometryName = "rhn_bldg_ruin_light_coals_amber.msh"

[Properties]

GeometryName = "rhn_bldg_ruin_light_coals_amber"

AttachOdf = "Rhnamber"
AttachEffect = "torchflame.fx"
SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_amber"
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Re: Using effects

Post by DarthD.U.C.K. »

do you want to attach an effect or are trying to attach a light?
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Re: Using effects

Post by modmaster13 »

An effect, I want to attach the torchflame.fx
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Re: Using effects

Post by DarthD.U.C.K. »

then why did you add the attachodf-line that attaches a light? remove it and look it it works then.
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Re: Using effects

Post by kinetosimpetus »

Try removing ".fx" from the Attach line. so it just has the name of the file, not the file extension.
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Re: Using effects

Post by modmaster13 »

DarthD.U.C.K. wrote:then why did you add the attachodf-line that attaches a light? remove it and look it it works then.
There was no orange light around the odf and I knew that was the right light. Should It be there, or not? Still no fire.
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Re: Using effects

Post by Marvel4 »

Do you have all the textures? Most of them are included with the BF1 Mod Tools.
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Re: Using effects

Post by modmaster13 »

Marvel4 wrote:Do you have all the textures? Most of them are included with the BF1 Mod Tools.
What textures?
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Re: Using effects

Post by [Padawan]Helkaan »

He means TGA, which are used by .fx.
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Re: Using effects

Post by modmaster13 »

Are they in the bf1 builder/rhen var effects folder? I didn't see them.
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Re: Using effects

Post by AQT »

I'd just use the torchflame.fx found in the SWBF2 Endor assets, as it uses "Common" SWBF2 textures.
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Re: Using effects

Post by THEWULFMAN »

Not to sound like an idiot, but I always put my map effects, like the myg_fire_effect , in my worlds EFFECTS folder, like
Data_ModID/worlds/ModID/effects

Just saying, the only .fx file for your map that should be in your world folder, is you ModID.fx world effects, like rain. I used the fire in my Ryloth: Nabat map.
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