@Noobasaurus: I totally agree. Online sniper battles were and still are great fun.
[WIP] 153rd Legion Mod
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- Cerfon Rournes
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Re: 153rd Legion Mod
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@Noobasaurus: I totally agree. Online sniper battles were and still are great fun.
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kinetosimpetus
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THEWULFMAN
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Re: [WIP] 153rd Legion Mod [update 2-26]
Looks great Kinetos, I love seeing those Imperials getting owned. 8D
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Noobasaurus
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Re: [WIP] 153rd Legion Mod [update 2-26]
That looks like a ton of fun! The problem is, if you're playing it online, there might be campers...
What was that sound at 0:30 in the first video?
What was that sound at 0:30 in the first video?
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kinetosimpetus
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Re: [WIP] 153rd Legion Mod [update 2-26]
someone coming online on xfire
I could always weaken the camo and stealth a little, for now it's at 100%.
Edit: I have changed the sniper's max stealth to .9 and moving stealth is 0, and the recon stealth max is 1, but .9 when moving, so a little less impossible to see them.
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Mini update.
Working with Force Lightning and Drain fx at the moment. I want to convert the color of all electricity based weapons to cyan, because I think purple looks silly, but there are so many pure blue non-electrical weapons. I'll still use a couple cyan lightsabers though. So the lightning effect has been improved a little, and turned cyan. The drain effect is wider, has fewer branches, has none of the 'child' bolts, and should appear slightly smoother.
These powers also feel nerfed to me in their current states, so I'm gonna change them a little, make them more like my force push, with a chargeup. Both charges should feel more powerful than it currently is, but be easier for me to balance.
Yeah... just like AI snipers?there might be campers...
Hidden/Spoiler:
Edit: I have changed the sniper's max stealth to .9 and moving stealth is 0, and the recon stealth max is 1, but .9 when moving, so a little less impossible to see them.
----------------------------------------
Mini update.
Working with Force Lightning and Drain fx at the moment. I want to convert the color of all electricity based weapons to cyan, because I think purple looks silly, but there are so many pure blue non-electrical weapons. I'll still use a couple cyan lightsabers though. So the lightning effect has been improved a little, and turned cyan. The drain effect is wider, has fewer branches, has none of the 'child' bolts, and should appear slightly smoother.
These powers also feel nerfed to me in their current states, so I'm gonna change them a little, make them more like my force push, with a chargeup. Both charges should feel more powerful than it currently is, but be easier for me to balance.
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Twilight_Warrior
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Re: [WIP] 153rd Legion Mod [update 2-26]
As a partially colorblind player, I probably won't notice. But more power to yakinetosimpetus wrote:Mini update.
Working with Force Lightning and Drain fx at the moment. I want to convert the color of all electricity based weapons to cyan, because I think purple looks silly, but there are so many pure blue non-electrical weapons. I'll still use a couple cyan lightsabers though. So the lightning effect has been improved a little, and turned cyan. The drain effect is wider, has fewer branches, has none of the 'child' bolts, and should appear slightly smoother.
These powers also feel nerfed to me in their current states, so I'm gonna change them a little, make them more like my force push, with a chargeup. Both charges should feel more powerful than it currently is, but be easier for me to balance.
I've always enjoyed the effects you add to the table, so I look forward to seeing the other things you've done with it besides the color.
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kinetosimpetus
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Re: [WIP] 153rd Legion Mod [update 2-26]
Oh, I also added a light to the explosion, so now there's a flickering light when shocking someone. 
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Marth8880
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Re: [WIP] 153rd Legion Mod [update 2-26]
Hidden/Spoiler:
- willinator
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Re: [WIP] 153rd Legion Mod [update 2-26]
Marth8880 wrote:Hidden/Spoiler:
Hidden/Spoiler:
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kinetosimpetus
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Re: [WIP] 153rd Legion Mod [update 2-26]
Drain

Lightning
Lightning odf's updated, but secondary fx (smolder, charge, that kind of thing) not. It's a lot like my push. Click targets one guy, launches 6 bolts of lightning, recharges in 10 seconds. charging up makes it fire about 12 bolts, and target 2 guys. Pushes a little. Drain is the same, but pulls, and will need to balanced between damage and healing.
Lightning
Lightning odf's updated, but secondary fx (smolder, charge, that kind of thing) not. It's a lot like my push. Click targets one guy, launches 6 bolts of lightning, recharges in 10 seconds. charging up makes it fire about 12 bolts, and target 2 guys. Pushes a little. Drain is the same, but pulls, and will need to balanced between damage and healing.
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THEWULFMAN
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Re: [WIP] 153rd Legion Mod [update 2-26]
Looks really great, nice job. 
- Cerfon Rournes
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Re: [WIP] 153rd Legion Mod [update 2-26]
Sweet! Keep it up.Lightning odf's updated, but secondary fx (smolder, charge, that kind of thing) not. It's a lot like my push. Click targets one guy, launches 6 bolts of lightning, recharges in 10 seconds. charging up makes it fire about 12 bolts, and target 2 guys. Pushes a little. Drain is the same, but pulls, and will need to balanced between damage and healing.
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kinetosimpetus
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Re: [WIP] 153rd Legion Mod [update 2-26][tiny one 4-19]
o hai i updaytd my era iconz

kthxbai
Oh and I figured out what was wrong with my Hailfire AI. LockRange on its weapons was set to 0, so the AI could never choose a target to shoot at.
kthxbai
Oh and I figured out what was wrong with my Hailfire AI. LockRange on its weapons was set to 0, so the AI could never choose a target to shoot at.
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RevanSithLord
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Re: [WIP] 153rd Legion Mod [update 2-26]
Awesome! Very excited to eventually play this mod. 
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Lephenix
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Re: [WIP] 153rd Legion Mod [update 2-26]
Great updates
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- yuke5
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Re: [WIP] 153rd Legion Mod [update 2-26]
These are my favorite kinds of updates, two-in-one's with bugfixes and progress. Keep up the good work; it looks awesome! 
- Cerfon Rournes
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Re: [WIP] 153rd Legion Mod [update 2-26]
The icons look great. 
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kinetosimpetus
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Re: [WIP] 153rd Legion Mod [update 2-26]
Thanks 
I've been busy with RL and stuff, but still trying to work on it, even if I don't post updates all the time or for every little thing. For example, a while ago I reworked my starfighters' missiles. The main multirole fighters' missiles are slower, can fire 4 in a clip, focused on taking out fighters, not perfectly accurate, but still dangerous, and use my concussion explosion, same as the nade. And I added a missile for what I refer to as strike fighters (which i intend to replace gunships with) that is faster and more precise, lasts longer, but targets fighters and buildings, and fires 1 in a clip. It's meant to be used at longer ranges. so, a missile that's in between my conc missiles and proton torpedos.
And also I changed the RBG for force lightning. added some red so it's less saturated with cyan, but is still cyan.
And I've made minor changes to further balance the medium tanks. but didn't think any of this was enough for a major update by itself. So there's some of what I've been doing...
I've been busy with RL and stuff, but still trying to work on it, even if I don't post updates all the time or for every little thing. For example, a while ago I reworked my starfighters' missiles. The main multirole fighters' missiles are slower, can fire 4 in a clip, focused on taking out fighters, not perfectly accurate, but still dangerous, and use my concussion explosion, same as the nade. And I added a missile for what I refer to as strike fighters (which i intend to replace gunships with) that is faster and more precise, lasts longer, but targets fighters and buildings, and fires 1 in a clip. It's meant to be used at longer ranges. so, a missile that's in between my conc missiles and proton torpedos.
And also I changed the RBG for force lightning. added some red so it's less saturated with cyan, but is still cyan.
And I've made minor changes to further balance the medium tanks. but didn't think any of this was enough for a major update by itself. So there's some of what I've been doing...
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THEWULFMAN
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Re: [WIP] 153rd Legion Mod [update 2-26]
Nice updates.
Yeah I can vouch for Kinetos, it's very clear he works quite often on it. He usually updates me with all the little stuff, which is often.
Anyway, keep up the good work.
Yeah I can vouch for Kinetos, it's very clear he works quite often on it. He usually updates me with all the little stuff, which is often.
Anyway, keep up the good work.
- yuke5
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Re: [WIP] 153rd Legion Mod [update 2-26]
^ I agree with the above. 



