I downloaded Wazmol69s Dead Clones from his assets pack and was wondering if it was possible to make the models use a remapped version of the clone skin. They currently use the standard one that mirrors itself.
Is this possible and if so how is it done?
Make dead clone model use remapped version?
Moderator: Moderators
-
SkinnyODST
- Lieutenant Colonel

- Posts: 545
- Joined: Mon Jul 04, 2016 10:56 pm
- Location: My other account
- Contact:
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
-
SkinnyODST
- Lieutenant Colonel

- Posts: 545
- Joined: Mon Jul 04, 2016 10:56 pm
- Location: My other account
- Contact:
Re: Make dead clone model use remapped version?
I can`t seem to get it working. My game crashes. I replaced the odf`s geometry names with rep_inf_trooper. It`s not a new skeleton so I didn`t do the animation munging thing. I did that for both deadunit and deadunit_lying_1 because I only placed deadunit_lying_1 in my world
