Questions about Texturing
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Astute
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Questions about Texturing
Recently I got into modeling for swbf, and have read some tutorials and asked for advice on the subject. I've come to a problem with texturing though. I've tweaked a unit and exported him to the game, and he is fully functional in there. The problem is his texture though. He is basically a whole bunch of textures right now, and when he's ingame half of the textures don't show up(white), and the others are horribly scewered.
Any ideas why it's doing this?
My other question, I've currently got quite a few textures to keep up with, how do you compound them into one texture like rep_inf_trooper?
Any ideas why it's doing this?
My other question, I've currently got quite a few textures to keep up with, how do you compound them into one texture like rep_inf_trooper?
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DooFi
RE: Questions about Texturing
Have you created a UV-Map for your model?
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Astute
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RE: Questions about Texturing
Yes, i've applied the Unique UV's to my mesh.
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Qdin
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RE: Questions about Texturing
You have to split it up I think; 1 Texture applied per mesh. I assume there are another way to apply multiple textures or selected Faces like in Maya or 3ds Studio Max, but I haven't been able to fidn it yet
maybe if I actually started looking for it?
But otherwise I 'only' care about doing multiple meshes and apply the texture on them, and merge them together and in that.. dialogue box/pop-up click on the button which says: 'Merge' under Materials, UVs, VertexColors, Weightmaps
But if you've already rigged and enveloped all of it, just press the Merge button under Shape Animation, Envelope Weights
it might spare you some time
lol
But otherwise I 'only' care about doing multiple meshes and apply the texture on them, and merge them together and in that.. dialogue box/pop-up click on the button which says: 'Merge' under Materials, UVs, VertexColors, Weightmaps
But if you've already rigged and enveloped all of it, just press the Merge button under Shape Animation, Envelope Weights
- minilogoguy18
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RE: Questions about Texturing
a mesh CANNOT have more than 1 texture per object, itll merge it and overlay the textures and appear right in XSI but when you export it to SWBF2 itll be all messed up lookin cause only 1 of the textures will get applied to that model. its best to make your entire model 1 mesh and use only 1 texture for it thats no larger than 1024x1024, youll get great detail and everything will work perfectly.
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Astute
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RE: Questions about Texturing
Ok, so all of my texturing cannot be compiled into one mesh? Well, if that's not possible, then what is the easiest route to texturing my model?
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DooFi
RE: Questions about Texturing
put everything into one UV-Maps or split the mesh up into several small meshes with different texes.
- minilogoguy18
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RE: Questions about Texturing
yeah as far as i know there isnt a game engine out there that supports layered textures where a different cluster on a mesh can have its own texture.
- squipple
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Qdin
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wait-wait, Mini
where did you get the part from only one texture in-game? 
The Commander Cody has 2 textures: one for the helmet and jetpack + other small details and a more 'common' one which is the texture for the body.... it works perfect in-game
lolz - you've screwed up something maybe?
or maybe you exported the texture as well on Export?
I think it only generates 1 texture, which will then be the one being used 
The Commander Cody has 2 textures: one for the helmet and jetpack + other small details and a more 'common' one which is the texture for the body.... it works perfect in-game
lolz - you've screwed up something maybe?
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Rekubot
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Doesn't the jettrooper and dark trooper have seperate textures? I'm pretty sure that it doesn't have to be one whole mesh. It's just advised to do so.
What do you mean, the face textures are seperate from the main texture? The body and face are both in the same texture file. Only the jetpacks are seperate.
What do you mean, the face textures are seperate from the main texture? The body and face are both in the same texture file. Only the jetpacks are seperate.
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Astute
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Qdin
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Astute
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RE: Re: RE: Questions about Texturing
Well, got all my textures working. The only problem with my tweaked unit now is that his pelvis bone keeps relocating to 0,0,0 ingame, but I doubt that's related. Anyway, thanks for the help guys with the textures.
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Qdin
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RE: Re: RE: Questions about Texturing
hehe - Thanks Fred
That really cleared for - hopefully - all of us of what REALLY matters
Astute, I'll lock the topic then for now, tell me if you want it unlocked
Astute, I'll lock the topic then for now, tell me if you want it unlocked
