Vehicles won't appear ingame
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- The_Fett_Squad
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Vehicles won't appear ingame
I was reading Feirfek's Modding and Mapping tutorial, and I decided to try to put a vehical in. I used the UT-AT from Majin Revan, and I tried to do exactly as he said. However, the vehical didn't appear. I also moved the UT-AT files to the proper folders (I think). I found that Feirfek's tutorial and the documentation said different things. Feirfek stressed not putting the vehical spawns in control regions, and the documentation said to put them in the control regions. Neither worked. Does anyone know if I'm doing something wrong?
- [RDH]Zerted
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Re: Vehicals won't appear ingame
You didn't post your debug log. If you don't know what that is, read the sticky FAQ topic.The_Fett_Squad wrote:Does anyone know if I'm doing something wrong?
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Xavious
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Re: Vehicals won't appear ingame
Did you set up the UT-AT as a command vehicle and fill in the CommandHover memory pool in your lua?
- The_Fett_Squad
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Re: Vehicles won't appear ingame
Xavious- I entered it as a normal vehical, not a command vehical, so I didn't fill in the commandhover memory pool.
Zerted- I read the FAQ sticky subject about the debug thing, but I didn't really understand how to post the debug log.
Zerted- I read the FAQ sticky subject about the debug thing, but I didn't really understand how to post the debug log.
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Xavious
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Re: Vehicles won't appear ingame
The UT-AT is a command vehicle, so you need to either set it up as such, or modify the odf to make it a normal hover vehicle.
- [RDH]Zerted
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Re: Vehicles won't appear ingame
You only need to run BF2_modtools.exe or BF2_modtools_noDVD.exe and attempt to play your map. When you're done, there will be a new file in your GameData folder (I forget the name...). Just open that file up and post its contents here.
- The_Fett_Squad
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Re: Vehicles won't appear ingame
Xavious- I tried to set it as a command vehical, but it still didn't show up.
Zerted- Here you go.
Zerted- Here you go.
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Xavious
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Re: Vehicles won't appear ingame
Try setting it up as a command vehicle again, but be sure to fill the CommandHover memory pool.The_Fett_Squad wrote:Xavious- I tried to set it as a command vehical, but it still didn't show up.
Oh, and I noticed these errors:
Code: Select all
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp2_control"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp_1control"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "rep_hover_utat"- The_Fett_Squad
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Re: Vehicles won't appear ingame
I can't find the folder where I am supposed to find these files. It says "source" and I couldn't find it.
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Xavious
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Re: Vehicles won't appear ingame
Find what files? If you mean the error log references, you can fix those by modifying your Command Posts and vehicle spawns in ZeroEditor.
- The_Fett_Squad
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Re: Vehicles won't appear ingame
okay. stil not working though. here's my lua.
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- eliminator
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Re: Vehicles won't appear ingame
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_inf_clone_commando",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"rep_hover_utat")
i think rep_hover_utat isn't in the normal rep folder so you have to make an own side so you have to set "dc:" in front of it
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_inf_clone_commando",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"rep_hover_utat")
i think rep_hover_utat isn't in the normal rep folder so you have to make an own side so you have to set "dc:" in front of it
- The_Fett_Squad
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Re: Vehicles won't appear ingame
I did so, but nothing new happened.
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Re: Vehicles won't appear ingame
Did you put the UT-AT as a base, If you did you have to edit your memory pool.
- The_Fett_Squad
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Re: Vehicles won't appear ingame
I think I put "set memory pool size" or whatever, but is there some other thing I should do?
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Re: Vehicles won't appear ingame
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp_1control"
Getting Started.doc wrote:The first parameter, ControlZone refers to what CP this vehicle is associated to. The value that should be entered here is the name of the CP, NOT THE NAME OF THE CONTROL REGION, that you want this vehicle to be associated to. For example, cp1, or cp5. NOT cp1_control, or cp5_control.
About control regions:
Getting Started.doc wrote:The ControlRegion is a region that controls the spawning of vehicles associated with a CP. Vehicle Spawns are placed inside the Control Region, and once they leave the Control Region, if they are abandoned, they will eventually self-destruct, and respawn.
