Help with lava glow

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Teancum
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Help with lava glow

Post by Teancum »

I've been working on the Xbox conversion of martin105038's Korriban. I'm having trouble updating the lava object to have the cool orange Mustafar-y glow. Below is a hex shot of the MSH file I'm working with. Any help would be hot - I checked out the hex tutorial, but I know I'm doing it wrong.
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file.msh.option
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-nocollison -vertexlighting -noprojectionlights
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Re: Help with lava glow

Post by AQT »

The fifth place after ATRB over on the hexadecimal side should be an 02 (before the 0B).
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Re: Help with lava glow

Post by Teancum »

So it's?

Code: Select all

04 00 00 00 00 0B 02 23
Also is an alpha channel needed, or does it just play off the texture map? I noticed the default map didn't have one, but I didn't know if this is a different flag.
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Re: Help with lava glow

Post by THEWULFMAN »

No, you dont need an Alpha for glow. The brightness of the texture is how you control the level of brightness. Useing a pure White texture will get you a load of light.
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Re: Help with lava glow

Post by Teancum »

And what about the color? Is that also determined by the texture's color?
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Re: Help with lava glow

Post by AQT »

Teancum wrote:So it's?

Code: Select all

04 00 00 00 00 0B 02 23
That would be the seventh place and after 0B. The following should be it:

Code: Select all

04 00 00 00 02 0B 00 23
An alpha layer is only needed to adjust the intensity of the glow. A more opaque alpha layer will get you a less intense glow, but if it is completely black, then the areas of the MSH applied with glow will appear completely black in-game. And the color of the glow depends on the color of the RGB texture, of course.
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Re: Help with lava glow

Post by Teancum »

That would explain my problem - apparently I'm dyslexic today. :runaway:
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