Autoturrets

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baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
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Location: In front of my english vocab and translating my confused thinkings into English....

Autoturrets

Post by baumerindustries »

Hi,
I want to make a space map and the map , generated by Visual Munge, hasn't got any turrets on the Acclamators etc (don't know the right word, maybe frigate). So I want to put the on myself. I'll try the cis one first. I tried to use to kinds of turret: cis_bldg_boxturret.odf and cis_bldg_frigateturret.odf. I munged with common checked, sides NOTHING.
When I start the map and fly with a republich gunship near to the turret it doesn't notice me. I think the problem occurs with other ships, too. If I target on them the appear with white letters, not with red ones. The autoturrets of the big ships work.
pls help me
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DarthD.U.C.K.
Master of the Force
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Re: autoturrets

Post by DarthD.U.C.K. »

in order to make the turrets move, you have to assign them to a team in ZE. you can enter the number of the team its assigned to in ze under "team" when you select the object.
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Re: autoturrets

Post by baumerindustries »

thankyou;
I tried around the last 3 h and now i notticed you can also select an existing autoturret and the use the place layer. But thank you very much at all.
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