@wishihadaname: The overall balance of the sides will be similar to the stock game - so no cases of one-shot-one-kill besides the obvious, such as headshots from a sniper rifle or a rocket to the face. I have no plans for ground-air/space maps because they are just messy and don't work well (there could be something in the vein of Bespin: Platforms though, which I guess counts as ground-air).
@Nova Hawk: Perhaps. I don't have any plans for maps drawn from the first Rogue Squadron game in particular, but that game was one of my favorites when I was younger. I'd like to include at least one map based on a mission from the series, but I just don't know what that would be yet. I'd be more likely to create a map based on something from Rogue Leader, I think. I'd love to find an excuse to include the V-wing airspeeder, though. It's a cool vehicle, and the model featured in the Conversion Pack hasn't really gotten any exposure outside of the Concord Dawn map.
@FragMe!: I haven't tested out the updated animations yet, but I have tested the chunks with collision, and they work just fine.
Map Update #1: Saleucami
Saleucami appeared only briefly in Episode III, but I found its visual appearance to be very interesting. For this map, I've tried to loosely recreate some of the features seen in the few reference images available, then expand on those areas to create a viable map. The battle takes place around two shallow oases, roughly creating a figure-eight layout on a medium-sized map. I owe big thanks to Lord Bandu for his small set of Saleucami props, although I will probably change the texture used on the bulbs. I've really enjoyed putting this map together. Since the planet's appearance in the movie is so brief, I had a reasonably large amount of creative freedom in the design. More importantly, this map allowed me to revisit my favorite design concepts from my old Aldura maps: the eeriness of a former battlefield at twilight.
Screenshots:


















