http://www.mediafire.com/?5iyx64g7ap6afev
Side file needed for GCW era:
forums/viewtopic.php?f=35&t=26290
Readme:
Hidden/Spoiler:
Spiff's Canyon 2.0
by Jaspo
The 3 letter code for this map is SSC.
Modes:
CW and GCW era conquest
Lazer Tag if you have that mod of mine installed (ie, if LTS.lvl is in the Battlefront II side folder)
Two Easy Steps To Install:
1. Download "space.lvl" and put it in the Battlefront II side folder:
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData/data/_lvl_pc/side
Note: if you have it already from the Dobido map, you don't need to download and install it.
GCW WILL NOT WORK WITHOUT THIS INSTALLED!
2. Put the SSC folder in your addon folder. If you do not have one, make one in
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData
This map is a near-total remake of the former occupant of my data_SSC folder.
Spiff's Canyon is set on a planet that lacks breathable atmosphere, so anyone wishing to occupy it must not
forget to bring a space suit. Thus the custom sides.
The location is non-Star Wars but I will not tempt copyright issues by saying outright what it is inspired by.
If you know, you know. If you do not, well then, too bad.
To use the custom units of "space.lvl" in your own map...well, here, I will simply dump the contents of that part of my mission script below:
(note that the _space units are parented by the regular ones listed above, so they must also be called, as shown below)
------------------------------------------------------------
ReadDataFile("SIDE\\imp.lvl",
"imp_hero_darthvader",
"imp_hero_bobafett",
"imp_inf_engineer_snow",
"imp_inf_sniper",
"imp_inf_marine",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_pilot")
ReadDataFile("SIDE\\all.lvl",
"all_inf_engineer",
"all_inf_sniper",
"all_inf_marine",
"all_inf_officer",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_pilot")
ReadDataFile("SIDE\\space.lvl",
"all_inf_rifleman_space",
"all_inf_rocketeer_space",
"all_inf_sniper_space",
"all_inf_marine_space",
"all_inf_pilot_space",
"all_inf_engineer_space",
"all_inf_officer_space",
"all_inf_special_space",
"imp_inf_engineer_space",
"imp_inf_rifleman_space",
"imp_inf_rocketeer_space",
"imp_inf_sniper_space",
"imp_inf_marine_space",
"imp_inf_dark_trooper_space",
"imp_inf_officer_space")
SetupTeams{
all = {
team = ALL,
units = 60,
reinforcements = 300,
soldier = { "all_inf_pilot_space", 5,15},
pilot = { "all_inf_rifleman_space",10,40},
assault = { "all_inf_rocketeer_space",5,15},
engineer = { "all_inf_engineer_space",2,10},
sniper = { "all_inf_sniper_space",5,15},
marine = { "all_inf_marine_space", 5,15},
officer = { "all_inf_officer_space",2,10},
special = { "all_inf_special_space",2,10},
},
imp = {
team = IMP,
units = 60,
reinforcements = 300,
soldier = { "imp_inf_pilot", 5,15},
pilot = { "imp_inf_rifleman_space",10,40},
assault = { "imp_inf_rocketeer_space",5,15},
engineer = { "imp_inf_engineer_space",2,10},
sniper = { "imp_inf_sniper_space",5,15},
marine = { "imp_inf_marine_space",5,15},
officer = { "imp_inf_officer_space",2,10},
special = { "imp_inf_dark_trooper_space",2,10},
},
}
SetHeroClass(ALL, "imp_hero_bobafett")
SetHeroClass(IMP, "imp_hero_darthvader")
-----------------------------------------------------------------
Credits:
LucasArts/Pandemic for everything that's there that I didn't make.
Contact me if you wish to have any of my models to use in your map. You may use them but must give me credit.
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
by Jaspo
The 3 letter code for this map is SSC.
Modes:
CW and GCW era conquest
Lazer Tag if you have that mod of mine installed (ie, if LTS.lvl is in the Battlefront II side folder)
Two Easy Steps To Install:
1. Download "space.lvl" and put it in the Battlefront II side folder:
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData/data/_lvl_pc/side
Note: if you have it already from the Dobido map, you don't need to download and install it.
GCW WILL NOT WORK WITHOUT THIS INSTALLED!
2. Put the SSC folder in your addon folder. If you do not have one, make one in
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData
This map is a near-total remake of the former occupant of my data_SSC folder.
Spiff's Canyon is set on a planet that lacks breathable atmosphere, so anyone wishing to occupy it must not
forget to bring a space suit. Thus the custom sides.
The location is non-Star Wars but I will not tempt copyright issues by saying outright what it is inspired by.
If you know, you know. If you do not, well then, too bad.
To use the custom units of "space.lvl" in your own map...well, here, I will simply dump the contents of that part of my mission script below:
(note that the _space units are parented by the regular ones listed above, so they must also be called, as shown below)
------------------------------------------------------------
ReadDataFile("SIDE\\imp.lvl",
"imp_hero_darthvader",
"imp_hero_bobafett",
"imp_inf_engineer_snow",
"imp_inf_sniper",
"imp_inf_marine",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_pilot")
ReadDataFile("SIDE\\all.lvl",
"all_inf_engineer",
"all_inf_sniper",
"all_inf_marine",
"all_inf_officer",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_pilot")
ReadDataFile("SIDE\\space.lvl",
"all_inf_rifleman_space",
"all_inf_rocketeer_space",
"all_inf_sniper_space",
"all_inf_marine_space",
"all_inf_pilot_space",
"all_inf_engineer_space",
"all_inf_officer_space",
"all_inf_special_space",
"imp_inf_engineer_space",
"imp_inf_rifleman_space",
"imp_inf_rocketeer_space",
"imp_inf_sniper_space",
"imp_inf_marine_space",
"imp_inf_dark_trooper_space",
"imp_inf_officer_space")
SetupTeams{
all = {
team = ALL,
units = 60,
reinforcements = 300,
soldier = { "all_inf_pilot_space", 5,15},
pilot = { "all_inf_rifleman_space",10,40},
assault = { "all_inf_rocketeer_space",5,15},
engineer = { "all_inf_engineer_space",2,10},
sniper = { "all_inf_sniper_space",5,15},
marine = { "all_inf_marine_space", 5,15},
officer = { "all_inf_officer_space",2,10},
special = { "all_inf_special_space",2,10},
},
imp = {
team = IMP,
units = 60,
reinforcements = 300,
soldier = { "imp_inf_pilot", 5,15},
pilot = { "imp_inf_rifleman_space",10,40},
assault = { "imp_inf_rocketeer_space",5,15},
engineer = { "imp_inf_engineer_space",2,10},
sniper = { "imp_inf_sniper_space",5,15},
marine = { "imp_inf_marine_space",5,15},
officer = { "imp_inf_officer_space",2,10},
special = { "imp_inf_dark_trooper_space",2,10},
},
}
SetHeroClass(ALL, "imp_hero_bobafett")
SetHeroClass(IMP, "imp_hero_darthvader")
-----------------------------------------------------------------
Credits:
LucasArts/Pandemic for everything that's there that I didn't make.
Contact me if you wish to have any of my models to use in your map. You may use them but must give me credit.
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Hidden/Spoiler:



















