All-Purpose Request Thread (Mk. IV)
Moderator: Moderators
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Re: All-Purpose Request Thread (Mk. IV)
Yeah but the link is dead.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
Could someone make a transparent weapon? I mean completely invisible, or otherwise so small your couldn't even see it. I don't need it to have an odf or be complex, I just want to create a weaponless civilian side. Thank you.
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: All-Purpose Request Thread (Mk. IV)
Just giving it a name of a nonexistant weapon would would work, when you typed the msh name for the weapon..
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
Wouldn't that make the game crash? I'm not quite sure what you mean.Slime615 wrote:Just giving it a name of a nonexistant weapon would would work, when you typed the msh name for the weapon..
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: All-Purpose Request Thread (Mk. IV)
Just take a model for example all_weap_inf_pistol.msh, make an all_weap_inf_pistol.msh.option file and write on it "-scale 0.0".yuke5 wrote:Could someone make a transparent weapon? I mean completely invisible, or otherwise so small your couldn't even see it. I don't need it to have an odf or be complex, I just want to create a weaponless civilian side. Thank you.
Then use the all_weap_inf_pistol.msh as the weapon's msh.
This will work fine.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
Oh, okay, thank you!
-
LOTRfan
- Posts: 1
- Joined: Tue Aug 30, 2011 5:25 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Modding Request
Hello, everyone. I'm a long time lurker, first time poster. I am a big fan of the battlefront mods on this site, and I would like to request a rather simple mod from someone who is kind enough to do it. I have no experience in modding, so I would greatly appreciate it.
I would like to request a mod that changes the appearance of the Imperial Shocktrooper into that of a regular stormtrooper with the shocktrooper's weapons equipped. Its a minor change, though I am not sure quite how to do it myself. I would also like it if the mod changed the skins of the Stormtrooper, Scout trooper, and shocktrooper would change to that of the Sandtrooper while on the Tatooine levels (similar to how they change to the snowtrooper skin when on Hoth and Rhen Var).
Alternatively, if this mod has already been created, I would appreciate someone posting a link. Thank you all.
(SWBF1 Request)
I would like to request a mod that changes the appearance of the Imperial Shocktrooper into that of a regular stormtrooper with the shocktrooper's weapons equipped. Its a minor change, though I am not sure quite how to do it myself. I would also like it if the mod changed the skins of the Stormtrooper, Scout trooper, and shocktrooper would change to that of the Sandtrooper while on the Tatooine levels (similar to how they change to the snowtrooper skin when on Hoth and Rhen Var).
Alternatively, if this mod has already been created, I would appreciate someone posting a link. Thank you all.
(SWBF1 Request)
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: All-Purpose Request Thread (Mk. IV)
Could someone here add glow (like you can see at the hanger shields) on the engines of a munificent model I got? I would send the msh or what ever you guys need to you. You will be credited in my Space: Boz Pity map.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
i can do that, having the .xsi or scene of it would be better though, then i wouldnt have to convert and reapply the materials.
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: All-Purpose Request Thread (Mk. IV)
Where could I convert that for you into the xsi file?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Mk. IV)
if you dont have the scene, just send me the msh and textures.
-
computergeek
- General

- Posts: 770
- Joined: Thu Jun 07, 2007 6:26 pm
- Projects :: Halo Warthog vehicle for SWBF2
- xbox live or psn: No gamertag set
- Location: Far Far away....
Re: All-Purpose Request Thread (Mk. IV)
I know this is a big request, but I'd rather not see my model destroyed by my terrible texturing skills... So could anyone please make a texture for my Halo Warthog? (picture below)
You will, of course, receive all due credit when the model is released
If someone is interested, please PM me. Thanks a lot!
Hidden/Spoiler:
If someone is interested, please PM me. Thanks a lot!
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: All-Purpose Request Thread (Mk. IV)
Alright I didDarthD.U.C.K. wrote:if you dont have the scene, just send me the msh and textures.
- Locutus
- 1st Lieutenant

- Posts: 420
- Joined: Fri Jun 04, 2010 10:08 am
- Projects :: Stargate Battlefront Pegasus
- Location: Germany
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Hi, it's me again! XD
When I usually rescale models with the help of an option file I have no trouble with flickering textures or a buggy collision.
It worked for every model - except for one: The "geo_bldg_platform.msh" from the clone wars assets which I tried to scale down to 0.15.
Is there any possibility to scale down objects within xsi?
If yes, could somebody do this?
This would help me a lot!
~Locutus
When I usually rescale models with the help of an option file I have no trouble with flickering textures or a buggy collision.
It worked for every model - except for one: The "geo_bldg_platform.msh" from the clone wars assets which I tried to scale down to 0.15.
Is there any possibility to scale down objects within xsi?
If yes, could somebody do this?
This would help me a lot!
~Locutus
- Ashley
- Private
- Posts: 34
- Joined: Thu Jun 23, 2011 7:23 pm
- Projects :: swbf2 assets 4 girls
Re: All-Purpose Request Thread (Mk. IV)
looking for stock maps with ships on them, like i can fly a republic gunship on mygeeto, idk, I just like flying on ground maps, so mod maps are welcome to. thanks
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
There are a couple maps like that already made. You'd probably like a lot of yankfan/speckofdust maps. Not all of them have fliers but most of the do. The best example of what you want would be their mygeeto map. It has a ton of units though as is really chaotic.Ashley wrote:looking for stock maps with ships on them, like i can fly a republic gunship on mygeeto, idk, I just like flying on ground maps, so mod maps are welcome to. thanks
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: All-Purpose Request Thread (Mk. IV)
A few of the Convo maps have fliers with them. There's also the Capital Down maps on SWBF Files. I would get its map pack version since it has all the fixes and improvements in them.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
Hi, I've tried about five times to hex edit the heavy trooper cape and ammo pouch thing onto a regular clone trooper, and I've failed miserably each time. Could some old pro please take the time to do it for me? I'd be very grateful if you could, and give you credit, if you'd like.
- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: All-Purpose Request Thread (Mk. IV)
wouldn't changing the heavy trooper's model and skin to the trooper's ones in the odf work better, then you could just rename it and localize >.>yuke5 wrote:Hi, I've tried about five times to hex edit the heavy trooper cape and ammo pouch thing onto a regular clone trooper, and I've failed miserably each time. Could some old pro please take the time to do it for me? I'd be very grateful if you could, and give you credit, if you'd like.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
I'm sorry allow me to explain:Dakota wrote:wouldn't changing the heavy trooper's model and skin to the trooper's ones in the odf work better, then you could just rename it and localize >.>yuke5 wrote:Hi, I've tried about five times to hex edit the heavy trooper cape and ammo pouch thing onto a regular clone trooper, and I've failed miserably each time. Could some old pro please take the time to do it for me? I'd be very grateful if you could, and give you credit, if you'd like.
Attached with the heavy trooper cape is it's little ammo pouch thing that goes across it's chest. What I'm trying to do is get the ammo pouch and cape to go on a stock clone trooper model. So it'd look like a regular trooper except he would have an ammo pouch and cape. As far as I can tell it is impossible to do without hex editing because the heavy trooper and clone trooper have different msh's. I hope that clears up everything.
