How do I make a nuke gun?
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- yoyoman
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How do I make a nuke gun?
I am wondering how do you make a nuke gun beaus I want to add it to a clone trooper
- Teancum
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Re: nuke gun
What's a "nuke gun"?
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genaral_mitch
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Re: nuke gun
That's quite a big question. First, open up the com_weap_inf_rocket_launcher_exp and change to . You can find most files with "com" at the beggining in sides\common.
Now change to .
Next, you change to and change to
Now change the effect to something really big. I cannot think of anything that's that big, so you can have fun with that.
Save and close com_weap_inf_rocket_launcher_exp.
Now go to sides\rep\odf and open rep_weap_inf_rocket_launcher. change the "GeometryName" to rep_weap_inf_rifle.
Save and close. Now open rep_inf_default_rifleman and change his weapon from rep_weap_inf_rifle to rep_weap_inf_rocket_launcher. Save and close that file, then go to data_abc\common\scripts\abc and open abcc_con and go to this line: change it to (the dc: means it will read your customizations instead of the stock ones.)
Now munge your map with the "Everything" drop down bar is checked.
Now play and test if it works.
Code: Select all
Push = "10.0"Code: Select all
Push = "500.0"Now change
Code: Select all
PushRadiusOuter = "4.0"Code: Select all
PushRadiusOuter = "250.0"Next, you change
Code: Select all
Shake = "0.5"Code: Select all
Shake = "50.0"Code: Select all
ShakeRadiusOuter = "12.0"Code: Select all
ShakeRadiusOuter = "250.0"Save and close com_weap_inf_rocket_launcher_exp.
Now go to sides\rep\odf and open rep_weap_inf_rocket_launcher. change the "GeometryName" to rep_weap_inf_rifle.
Save and close. Now open rep_inf_default_rifleman and change his weapon from rep_weap_inf_rifle to rep_weap_inf_rocket_launcher. Save and close that file, then go to data_abc\common\scripts\abc and open abcc_con and go to this line:
Code: Select all
ReadDataFile("SIDE\\rep.lvl",Code: Select all
ReadDataFile("dc:SIDE\\rep.lvl",Now munge your map with the "Everything" drop down bar is checked.
Now play and test if it works.
- yoyoman
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Re: nuke gun
there are no Properties in the Properties section is that bad
[sorry about kinda changing the subject]
Edit am I suppose to be in the assets folder.
[sorry about kinda changing the subject]
Edit am I suppose to be in the assets folder.
Last edited by yoyoman on Sun Sep 12, 2010 4:21 pm, edited 2 times in total.
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501st_commander
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Re: nuke gun
something that goes boomTeancum wrote:What's a "nuke gun"?
one more thing, change the damage amout higher, then it would be a death nuke.
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genaral_mitch
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Re: nuke gun
S***! I forgot about that! Just change the damage and damageradius to something really high, just don't do it past 1000.501st_commander wrote:something that goes boomTeancum wrote:What's a "nuke gun"?![]()
one more thing, change the damage amout higher, then it would be a death nuke.
No, don't change anything in the assets folder. Just copy the common and rep sides from the assets folder to data_abc\sides.
- yoyoman
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Re: nuke gun
There is no com_weap_inf_rocket_launcher_exp or I could be looking in the wrong place were is it ?
Last edited by yoyoman on Sun Sep 12, 2010 6:09 pm, edited 1 time in total.
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AQT
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Re: nuke gun
Its location is ...\assets\Sides\Common\odf.
Off-topic: yoyoman, please take the time to type out meaningful posts. By not doing so you are actually breaking Site Rule, bullet point #2.
Off-topic: yoyoman, please take the time to type out meaningful posts. By not doing so you are actually breaking Site Rule, bullet point #2.
- yoyoman
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Re: nuke gun
off topic what dose that mean will I get banned from the site.
Edit very very sorry don't no what I did wrong
Edit very very sorry don't no what I did wrong
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AQT
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Re: nuke gun
Off-topic: It means you should read the Site Rules. This way you'll know what the rules are and what the consequences are if you were to break a rule(s).
- Maveritchell
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Re: nuke gun
You're not going to get straightaway banned from the site.yoyoman wrote:off topic what dose that mean will I get banned from the site.
Edit very very sorry don't no what I did rong
Here's the thing, though. If you're smart enough to use a computer to run a game (or especially if you can mod the game!), then you're smart enough to be able to type sentences that are clear, grammatically correct, and easy to read. We're very, very lenient with our rules enforcement, but you do need to take the time to type correctly, with proper punctuation, capitalization, and spelling. You're not going to get in trouble for typos - everyone makes mistakes. When you just don't care, though? That's when it'll come back and bite you in the butt.
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CommanderFixer
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Re: nuke gun
*Off topic: It means grammar. If you have good grammar, we can understand you. Plus, it's sort of expected that all users have fluent words. Yeah, we can understand is you put an h in sure, because we understand. But if you ask: What dose that meen? "Dose" is a completely different word that "does" which would be proper. "Meen" can be understood.
*On topic: I like your concept of a nuke gun. But it does sound a little too overpowering. Think about it: Do you want a bunch of AI firing their nuke guns at will, killing teammates, enemies, and even you in the process? It's a bit overpowering. Go ahead, just make sure that the use of it is limited, it could probably cause crashing.
EDIT: Ok, I understand killing enemies is the idea, but both sides would recieve massive casualties. If you shot it, bye-bye. You just earned the traitor award, and TKed all your teammates, and even you in the blast.
*Sorry for posting the grammar rule after you, Mav. I was probably finishing up my post while you must have posted it.*
*On topic: I like your concept of a nuke gun. But it does sound a little too overpowering. Think about it: Do you want a bunch of AI firing their nuke guns at will, killing teammates, enemies, and even you in the process? It's a bit overpowering. Go ahead, just make sure that the use of it is limited, it could probably cause crashing.
EDIT: Ok, I understand killing enemies is the idea, but both sides would recieve massive casualties. If you shot it, bye-bye. You just earned the traitor award, and TKed all your teammates, and even you in the blast.
*Sorry for posting the grammar rule after you, Mav. I was probably finishing up my post while you must have posted it.*
- yoyoman
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Re: nuke gun
off topic What do you need to make custom effects. And is there a tutorial?
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CommanderFixer
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Re: nuke gun
I'm very, very sure there is a custom FX tutorial. All you have to do is browse the forums. Check out the EYN thread. That saved me on innumerable occasions. http://www.gametoast.com/forums/viewtop ... 27&t=13806. I'm not sure where to find Particle FX either, but AQT has some helpful particle effects used in TEV. http://www.gametoast.com/forums/viewtop ... 64&t=23902 Good luck on your nuke gun! 
- yoyoman
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Re: nuke gun
But I want to make custom effects that is not What I am asking for.
Edit Which effect would you recommend in AQT's random assets?
Edit Which effect would you recommend in AQT's random assets?
Last edited by yoyoman on Sun Sep 12, 2010 6:34 pm, edited 1 time in total.
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CommanderFixer
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Re: nuke gun
Sorry. I was offering some already-made effects that look nice. Did you check out the EYN thread? That should probably help.
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genaral_mitch
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Re: nuke gun
Check the space assets. I know there's an enormous explosion in that.
- yoyoman
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Re: nuke gun
off topic Is there a way I can look at the effects besides going to the game?
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genaral_mitch
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Re: nuke gun
You can look at their textures, but that's not very reliable...
- yoyoman
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Re: nuke gun
I am being very annoying but where do you find the textures?
Edit Why do you need the common and the rep in my date_bla_sides folder
bla is like abc or 123
Edit Why do you need the common and the rep in my date_bla_sides folder
bla is like abc or 123
