Any Milkshape 3D to SWBFII Tutorial?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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vampire_lord
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Any Milkshape 3D to SWBFII Tutorial?

Post by vampire_lord »

Well, there is XSI tutorial, and there are some tips for Blender and Sketchup, even 3DS Max, but anyone willing to share his/her experience with Milkshape and Battlefront?

I don't know what are the limitations aside from low polygons, can I make animated stuff and clothes in Milkshape 3D? and BTW, When I load something on BConstructor the window is black, nothing shows up, do I need something else? I have .Net Framework installed.

Thanks.
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Re: Any Milkshape 3D to SWBFII Tutorial?

Post by RogueKnight »

vampire_lord wrote:Well, there is XSI tutorial, and there are some tips for Blender and Sketchup, even 3DS Max, but anyone willing to share his/her experience with Milkshape and Battlefront?

I don't know what are the limitations aside from low polygons, can I make animated stuff and clothes in Milkshape 3D? and BTW, When I load something on BConstructor the window is black, nothing shows up, do I need something else? I have .Net Framework installed.

Thanks.
Bconstructor is meant to be black screened, at least I believe so, its always worked for me.

Not sure what you mean by a low polygon limitation, there is none that I know of.

Animated models can not be done in MS3D, no can nulls, so you cant set any hardpoints, except for the 0,0,0, so that means no weapons or flyers, but its great for props and can work for weapons if you don't mind a muzzleflash coming out in awkward places.
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vampire_lord
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Re: Any Milkshape 3D to SWBFII Tutorial?

Post by vampire_lord »

That's disgraceful, MS3D won't work for me then, better uninstall it and try something else... is there any other program for making animated stuff? or just XSI? at least I hope to get my current crosswalk/exporting problem solved, it would be horrible to be unable to export all my stuff, unless we find the guy who made the original pandemic tool and pay them a few millions (because it is never cheap -.-) to make a working addon for mod tools, asking someone else to export depends always on time and disposition.

Thanks.
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