XSI problems ( EE-3 carbine ) [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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lieutenantcoda

XSI problems ( EE-3 carbine ) [Solved]

Post by lieutenantcoda »

(well time to stop hiding)

i am beginning at xsi and started my first project: ee-3 carbine. why i chose this, cause i never saw anyone make it yet. why it is not in the maps/mods in progress forum: cause it ain't 50% yet, still need help:

how to make a handle grip(and no, the tutorial tut did not help)

skinning

what names should i give the primitives.

all i can list, for now.....
Last edited by lieutenantcoda on Tue Apr 24, 2007 4:55 am, edited 1 time in total.
yoyam

Post by yoyam »

how to make a handle grip(and no, the tutorial tut did not help)

Im not surprised.
This one's all you man, either you got the chops to make the handle or you dont. It would be very hard to help you on this one without actually doing it for you myself (which i dont plan on doing), maybe if you included a pic of said handle i might be able to point out how id go about making this tho.

skinning

1) select your object
2) top left of the screen where it says "model" in purple. click on that and select render.
3) halfway down the side of the left hand side of the screen look for the blue modify tab, under that there a button that says texture. click that, then -add-image
4) click yes on the pop up
5)now ur in the texture apply menu, under image click-new-new from file
6) pick your texture that you wanna apply out of the directory, click ok
7) now that youve got the texture you want its time to apply it, scroll down to where it says texture projection and select "new" and then one of the projection options. Which one to pick? Depends, i normally just goof around with it until i get the texture on the way I like. Sorry i cant be more specific but i hardly ever dabble into the dark arts of texturing things, i like modeling things way too much to spend much time texxing.

what names should i give the primitives.
Does it matter? Whatever you want, it helps to do it for organization's sake but you dont have to. All you need is that basic null to get it in game, everything else is irrelevant because it all gets merged at the end anyways.

Hope that helps :D
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Re: xsi problems

Post by Redline »

lieutenantcoda wrote:(well time to stop hiding)

why it is not in the maps/mods in progress forum: cause it ain't 50% yet, still need help:


all i can list, for now.....
Your modell is not in your maps ? make you sure that you have make a null point for the modell ( rename it to exsample DummyRoot)
put all cube and and into the DummyRoot ... i hope that help
lieutenantcoda

Post by lieutenantcoda »

pic of the handle on weapon:
http://starwars.wikia.com/wiki/Image:EE-3.jpg

new help questions:

need i jus slap on (transport) the scope to the correct place.

melding (although ill check my xsi tutorial for this prob)

need i put all the primitives into the dummyroot? EDIT: sry, don need to
answer this last
question, its
on the topic above this
one
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minilogoguy18
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Post by minilogoguy18 »

you should merge all meshes and as long as the model is UV mapped you can drag and drop textures onto the model through the viewports.
lieutenantcoda

Post by lieutenantcoda »

got nearly all the help needed, just a few more things(on modeling the weapon).

the handle grip!


P.S: why i never saw an ee-3 on any map ever? jus a question

EDIT: where to find BFBuilder to test my model?
and which modtools should i choose:

star wars battlefront modtools
star wars battlefront 2 modtools
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