[code]--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
--add my modes to the singleplayer map selection screen
AddNewGameModes(
sp_missionselect_listbox_contents,
"dag1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"kam1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"mus1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"myg1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"nab2%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"pol1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"yav1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
)
AddNewGameModes( mp_missionselect_listbox_contents,
"dag1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"kam1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"mus1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"myg1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"nab2%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"pol1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
"yav1%s_%s",
{
era_t = 1, mode_con_t = 1,
},
)
--sp_missionselect_listbox_contents[sp_n+1] = {
-- isModLevel = 1,
-- mapluafile = "TER%s_%s",
-- era_g = 1,
-- era_c = 1,
-- era_t = 1,
-- mode_con_g = 1,
-- mode_con_c = 1,}
--mp_n = table.getn(mp_missionselect_listbox_contents)
--mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
--AddDownloadableContent("TER","TERg_con",4)
AddDownloadableContent("dag1","myg1t_con",4)
AddDownloadableContent("kam1","myg1t_con",4)
AddDownloadableContent("mus1","myg1t_con",4)
AddDownloadableContent("myg1","myg1t_con",4)
AddDownloadableContent("nab2","myg1t_con",4)
AddDownloadableContent("pol1","myg1t_con",4)
AddDownloadableContent("yav1","myg1t_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TER\\data\\_LVL_PC\\core.lvl")
[/code]