All-Purpose Request Thread (Mk. IV)

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Re: Jabba's Palace LUA files

Post by AnthonyBF2 »

Map scripts for TAT2 (Mos Eisley) ans TAT3(Jabba's Palace) are in the same script folder TAT.
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Re: Jabba's Palace LUA files

Post by razac920 »

Should be in BF2_Modtools/assets/scripts/tat

Tat2_* files are for Mos Eisley, tat3_* files are for Jabba's Palace
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Re: All-Purpose Request Thread (Mk. IV)

Post by TJam11 »

Ah, awesome!! Thanks very much for your quick response guys!
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Re: All-Purpose Request Thread (Mk. IV)

Post by TheMastermindOfMaom »

Anyone have a Imperial Shocktrooper model? I saw one in the EA's Battlefront map but it is not released.
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Re: All-Purpose Request Thread (Mk. IV)

Post by kapnbanjo »

So I've searched all the places listed to search for mods and spent the last hour googling to find this, but come up empty. I can't imagine no one else has asked this but I couldn't find it so maybe I fail at google-fu...
The rules also mention if trying to find a mod to contact a moderator, but as a new person, I'm not allowed so I figured this was the safest place.

I would love beyond words a mod that allowed all award weapons to function like the award rocket launcher where you have both once unlocked.

For me this would be the best solution to the award sniper rifle being awful (ok awful maybe harsh, but blah), and a few others (I'm looking at you pilot running out of ammo constantly).

If this isn't feasible, which I'm guessing is because I've seen a number of mods do it with a single award weapon, but never beam rifle, never all of em.

Admittedly I would probably also just be happy with disabling the beam rifle, not cause I hate it, but well everything that can be said about the beam rifle has been said ad-nauseam
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Re: All-Purpose Request Thread (Mk. IV)

Post by TheMastermindOfMaom »

I think this could be done by a hex edit but again,I barely can mod :/
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

kapnbanjo wrote:So I've searched all the places listed to search for mods and spent the last hour googling to find this, but come up empty. I can't imagine no one else has asked this but I couldn't find it so maybe I fail at google-fu...
The rules also mention if trying to find a mod to contact a moderator, but as a new person, I'm not allowed so I figured this was the safest place.

I would love beyond words a mod that allowed all award weapons to function like the award rocket launcher where you have both once unlocked.

For me this would be the best solution to the award sniper rifle being awful (ok awful maybe harsh, but blah), and a few others (I'm looking at you pilot running out of ammo constantly).

If this isn't feasible, which I'm guessing is because I've seen a number of mods do it with a single award weapon, but never beam rifle, never all of em.

Admittedly I would probably also just be happy with disabling the beam rifle, not cause I hate it, but well everything that can be said about the beam rifle has been said ad-nauseam
PM me later. I have a hex-edit to make award guns possible at all times along with regular weapons.
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Re: All-Purpose Request Thread (Mk. IV)

Post by TheMastermindOfMaom »

He wants a mod where you can have both award and normal weapons,not one for rockets.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

TheMastermindOfMaom wrote:I think this could be done by a hex edit but again,I barely can mod :/
idk about hex edits, but to make it so that a weapon doesn't go away when it's award is earned, you can just go to the common parent file for that weapon and remove the line "MedalsTypeToLock." The common parent file for sniper rifles is "data_ABC/sides/common/odfs/com_weap_inf_sniper_rifle.odf" and then of course munge the sides and copy them to the installation directory.
Conversely to make a award weapon instantly available, find it's file in common and remove the line "MedalsTypeToUnlock"
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Re: All-Purpose Request Thread (Mk. IV)

Post by TheMastermindOfMaom »

He is talking about the stock game,not a map.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

TheMastermindOfMaom wrote:He is talking about the stock game,not a map.
You can replace stock sides with munged ones so that all maps are affected. And you can change a great many things doing this, i.e on mine, I have it set so that all the rifles in the game have damage, fire rate, and impact explosions like the ones TORfront uses, in addition to having respective stock maps using lore appropriate clone legions rather than the stock 501st.
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Re: All-Purpose Request Thread (Mk. IV)

Post by TheMastermindOfMaom »

If I can do that (adding a side keeps crashing my game :runaway: ) and add the custom localization (check my thread in modding) the game will become way better.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

TheMastermindOfMaom wrote:If I can do that (adding a side keeps crashing my game :runaway: ) and add the custom localization (check my thread in modding) the game will become way better.
Custom localization is more work than it's worth imo.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Fusion »

Mod Request: This.


What? Logistics? I don't care how, just do it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by kapnbanjo »

ZoomV wrote:
TheMastermindOfMaom wrote:I think this could be done by a hex edit but again,I barely can mod :/
idk about hex edits, but to make it so that a weapon doesn't go away when it's award is earned, you can just go to the common parent file for that weapon and remove the line "MedalsTypeToLock." The common parent file for sniper rifles is "data_ABC/sides/common/odfs/com_weap_inf_sniper_rifle.odf" and then of course munge the sides and copy them to the installation directory.
Conversely to make a award weapon instantly available, find it's file in common and remove the line "MedalsTypeToUnlock"
I apologize, I'm looking in my directory where the game is and not finding the path listed. I'm likely just a f.n.g. n00b but I'm guessing I'm missing a piece of what you're talking about.

I would be interested in knowing how to pull this off. Would this work in multiplayer? would we both need the same thing done? my best friend likes the sniper class but rarely plays it for this reason so it would be awesome for when we play together.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

ggctuk wrote:Does anybody have a clean AT-AT skin?
I'm going to requote this as I do need one that isn't covered in snow as the stock AT-AT is.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DylanRocket »

ggctuk wrote:
ggctuk wrote:Does anybody have a clean AT-AT skin?
I'm going to requote this as I do need one that isn't covered in snow as the stock AT-AT is.
I think there's a texture like that in the Chainisle map assets.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

DylanRocket wrote:
ggctuk wrote:
ggctuk wrote:Does anybody have a clean AT-AT skin?
I'm going to requote this as I do need one that isn't covered in snow as the stock AT-AT is.
I think there's a texture like that in the Chainisle map assets.
Thanks.

EDIT: Is this AT-AT useable as a vehicle?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

ggctuk wrote:
DylanRocket wrote:
ggctuk wrote:
ggctuk wrote:Does anybody have a clean AT-AT skin?
I'm going to requote this as I do need one that isn't covered in snow as the stock AT-AT is.
I think there's a texture like that in the Chainisle map assets.
Thanks.

EDIT: Is this AT-AT useable as a vehicle?
I thought it was the same texture mapping. Is it different?
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Some of it is the same but the mesh is different, it has around half the triangles.
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