Assault on Geonosis : Movie style (Ingame Customization!)
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- Delta 47
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)
Great, I would love to see it, can you can take an in game screenshot of it and post it? I have never seen the one made for BF2, other than just hearing about it.
Thanks,
Thanks,
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Syth
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Achronos-117
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
No wait, that means you can pick which particular weapon you want?
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Syth
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
yea, didny ya see the previous page?
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Achronos-117
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
I did, cept it seemed to good to be true 
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Guest
Re: Assault on Geonosis : Movie style (Ingame Customization!)
whoa, im so glad that the map is still alive
and how are you able to select weapons, have you added some sort of a new menu where you can change weapons or if you approach an ammo crate? anyways its AWESOME

and how are you able to select weapons, have you added some sort of a new menu where you can change weapons or if you approach an ammo crate? anyways its AWESOME
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XxDepredationxX
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)
Ah, I like that. Having them fly low will add more to the atmosphere and might create lots of crashes too since there's a friggin SPHA-T on the ground. That thing spells ownageSyth wrote:I have automated LAATs flying around to give more atmosphere to the map.
How about changing weapons by pressing a single button and having them lay around ammo crates or cover spots like Call of Duty 4.
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Guest
Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)
would be nice, but you must make all the weapons respawning each time you take another weaponXxDepredationxX wrote:Ah, I like that. Having them fly low will add more to the atmosphere and might create lots of crashes too since there's a friggin SPHA-T on the ground. That thing spells ownageSyth wrote:I have automated LAATs flying around to give more atmosphere to the map.
How about changing weapons by pressing a single button and having them lay around ammo crates or cover spots like Call of Duty 4.
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Aman/Pinguin
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)
Wanna have my AT-XT docking station?Syth wrote: Anyways, fred had a AT-ST boarding pad on his sight and im useing it for the AT-XTs. Heres a shot of it in the Acclamator ship.
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Achronos-117
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
Whats that tube weapon thing on the clone trooper? A grenade?
- Delta 47
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
Are you going to have an animation of LAAT's landing and taking of again?
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Syth
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
i dont know... probably not because it would slightly be bothersome to add. But theres LAAT/c's taking off and landing... eventually ill script the animation to rewind after the AT-TE dies so it looks likes its dropping them off.delta 47 wrote:Are you going to have an animation of LAAT's landing and taking of again?
Arnt they same?Aman/Pinguin wrote:Wanna have my AT-XT docking station?
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Achronos-117
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
Its textured differently and I think its smaller.
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Aman/Pinguin
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
Texture yes smaller noAchronos-117 wrote:Its textured differently and I think its smaller.
I reskinned it so it looks more like Clone Wars
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Ace_Azzameen_5
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
You have to respawn to get your new weapons?
Try this:
It might be broken, but I can fix it. Testing would require too much set up.
Try this:
Code: Select all
ActivateRegion("region name")
testfunction = OnEnterRegion(
function(region, character)
if IsCharacterHuman(character) then
local LastPos = GetEntityMatrix(GetCharacterUnit(character))
SetClassProperty("unit name", "WeaponName# (1-4)", "weapon name")
ScriptCB_PlayerSuicide(character)
AddReinforcements(GetCharacterTeam(character), 1) --that necessary?
SpawnCharacter(character, LastPos)
end
end,
"region name"
)
- Maveritchell
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
FYI, that will have the issue of potentially messing up awards and it'll probably change your orientation when it teleports you back.
(It also potentially might mess up any sort of campaign variables you have defined, if they're tied in to player deaths.)
(It also potentially might mess up any sort of campaign variables you have defined, if they're tied in to player deaths.)
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EGG_GUTS
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
Lookin' Nice Syth! My favorite part has to be the inside of the Ship, I was going to do that but I haven't.
Anyways Keep up the good work
Anyways Keep up the good work
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Guest
Re: Assault on Geonosis : Movie style (Ingame Customization!)
yeah the ship is awesome, there was already a map, i think from Darth_Z, where you could spawn near a landed acclamator, but it was smaller
this time there are also vehicles in the ship and you also mentioned some inside rooms, are you going to make a bridge?
this is going to be the best geo map ever
this time there are also vehicles in the ship and you also mentioned some inside rooms, are you going to make a bridge?
this is going to be the best geo map ever
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XxDepredationxX
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
Correct me if I'm wrong but I think we have not seen an Acclamators bridge before, and we only get to see the coms room, hangars and turbolaser room in RC.
IMHO, I think making a bridge would be unnecessary because we are suppose to fight a war and going up to the bridge and see nothing but blury AI and due to the height caused low-rez texture on the ground is pointless and a waste of time for Syth to make.
IMHO, I think making a bridge would be unnecessary because we are suppose to fight a war and going up to the bridge and see nothing but blury AI and due to the height caused low-rez texture on the ground is pointless and a waste of time for Syth to make.
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CaptainOrdo
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Re: Assault on Geonosis : Movie style (Ingame Customization!)
maybe make a bridge interior and not have a way to get inside it so if you fly by you can see the inside of the bridge
