Assault on Geonosis : Movie style (Ingame Customization!)

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Delta 47
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Post by Delta 47 »

Great, I would love to see it, can you can take an in game screenshot of it and post it? I have never seen the one made for BF2, other than just hearing about it.

Thanks,
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Syth »

Image
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Achronos-117 »

No wait, that means you can pick which particular weapon you want?
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Syth »

yea, didny ya see the previous page?
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Achronos-117 »

I did, cept it seemed to good to be true :P
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Guest »

whoa, im so glad that the map is still alive
and how are you able to select weapons, have you added some sort of a new menu where you can change weapons or if you approach an ammo crate? anyways its AWESOME :bowdown: :bowdown: :bowdown:
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Post by XxDepredationxX »

Syth wrote:I have automated LAATs flying around to give more atmosphere to the map.
Ah, I like that. Having them fly low will add more to the atmosphere and might create lots of crashes too since there's a friggin SPHA-T on the ground. That thing spells ownage :shock:

How about changing weapons by pressing a single button and having them lay around ammo crates or cover spots like Call of Duty 4.
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Post by Guest »

XxDepredationxX wrote:
Syth wrote:I have automated LAATs flying around to give more atmosphere to the map.
Ah, I like that. Having them fly low will add more to the atmosphere and might create lots of crashes too since there's a friggin SPHA-T on the ground. That thing spells ownage :shock:

How about changing weapons by pressing a single button and having them lay around ammo crates or cover spots like Call of Duty 4.
would be nice, but you must make all the weapons respawning each time you take another weapon
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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Post by Aman/Pinguin »

Syth wrote: Anyways, fred had a AT-ST boarding pad on his sight and im useing it for the AT-XTs. Heres a shot of it in the Acclamator ship.
Image
Wanna have my AT-XT docking station? :)

Image
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Achronos-117 »

Whats that tube weapon thing on the clone trooper? A grenade?
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Delta 47 »

Are you going to have an animation of LAAT's landing and taking of again?
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Syth »

delta 47 wrote:Are you going to have an animation of LAAT's landing and taking of again?
i dont know... probably not because it would slightly be bothersome to add. But theres LAAT/c's taking off and landing... eventually ill script the animation to rewind after the AT-TE dies so it looks likes its dropping them off.
Aman/Pinguin wrote:Wanna have my AT-XT docking station? :)
Arnt they same?
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Achronos-117 »

Its textured differently and I think its smaller.
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Aman/Pinguin »

Achronos-117 wrote:Its textured differently and I think its smaller.
Texture yes smaller no

I reskinned it so it looks more like Clone Wars
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Ace_Azzameen_5 »

You have to respawn to get your new weapons?

Try this:

Code: Select all

ActivateRegion("region name")
testfunction = OnEnterRegion(
function(region, character)
if IsCharacterHuman(character) then
local LastPos = GetEntityMatrix(GetCharacterUnit(character))
SetClassProperty("unit name", "WeaponName# (1-4)", "weapon name")
ScriptCB_PlayerSuicide(character)
AddReinforcements(GetCharacterTeam(character), 1) --that necessary?
SpawnCharacter(character, LastPos) 
end
end,
"region name"
)
It might be broken, but I can fix it. Testing would require too much set up.
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Maveritchell »

FYI, that will have the issue of potentially messing up awards and it'll probably change your orientation when it teleports you back.

(It also potentially might mess up any sort of campaign variables you have defined, if they're tied in to player deaths.)
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by EGG_GUTS »

Lookin' Nice Syth! My favorite part has to be the inside of the Ship, I was going to do that but I haven't.

Anyways Keep up the good work :thumbs:
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by Guest »

yeah the ship is awesome, there was already a map, i think from Darth_Z, where you could spawn near a landed acclamator, but it was smaller
this time there are also vehicles in the ship and you also mentioned some inside rooms, are you going to make a bridge?
this is going to be the best geo map ever :yes:
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by XxDepredationxX »

Correct me if I'm wrong but I think we have not seen an Acclamators bridge before, and we only get to see the coms room, hangars and turbolaser room in RC.

IMHO, I think making a bridge would be unnecessary because we are suppose to fight a war and going up to the bridge and see nothing but blury AI and due to the height caused low-rez texture on the ground is pointless and a waste of time for Syth to make.
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Re: Assault on Geonosis : Movie style (Ingame Customization!)

Post by CaptainOrdo »

maybe make a bridge interior and not have a way to get inside it so if you fly by you can see the inside of the bridge
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