Has anyone tried the Ewok Catapult?

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raz1992

RE: Has anyone tried the Ewok Catapult?

Post by raz1992 »

You've done it again, Psych0'!

First the Dwarf Spider, now this!

Thankyou so much!
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RE: Has anyone tried the Ewok Catapult?

Post by Penguin »

*expecting to see a medieval map soon xD*
[-108-]Gen.2Biosquad

RE: Has anyone tried the Ewok Catapult?

Post by [-108-]Gen.2Biosquad »

That sounds SWEET!
A medieval Battlefront 2 map would PWN! :D
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RE: Has anyone tried the Ewok Catapult?

Post by [RDH]Zerted »

Wasn't someone making a LOTR map?
CamandoMichael

RE: Has anyone tried the Ewok Catapult?

Post by CamandoMichael »

If you modify it the right way, you could make a Gugan Catapult for the Battle on Nabboo!!
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RE: Has anyone tried the Ewok Catapult?

Post by Jawa_Killer »

what about some spartiats xD would love to see a "300" mod XDDD
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RE: Has anyone tried the Ewok Catapult?

Post by SBF_Dann_Boeing »

heh, i could make that a vehicle that throws a drivable flying ewok..
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RE: Has anyone tried the Ewok Catapult?

Post by FragMe! »

Just remember what Gimli said in LOTR "Nobody tosses a dwarf"
This doesn't include Ewoks though.
Good find fred
darkthomas

RE: Has anyone tried the Ewok Catapult?

Post by darkthomas »

yupz ^^,

very nice !
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RE: Has anyone tried the Ewok Catapult?

Post by Qdin »

Interesting.. *showing this topic to Fred after posting this*

I remember in some list the Ewok Catapult was somewhere in .odf's but it was questioned 'obsolete'
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Ewok catapult firing an ATTE

Post by AceMastermind »

Image

You can get it to fire other than straight if you uncomment the line:
MaxTurnSpeed = "0.85"
in the:
end_prop_ewok_catapult.odf
while it can turn and fire, the catapult geometry itself doesn't seem to turn and looks weird.
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Post by FOOLIS »

wow it is throwing an at-te :shock:
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Post by Hebes24 »

:shock: Whoa! :shock:
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Re: RE: Has anyone tried the Ewok Catapult?

Post by Darth_Z13 »

[RDH]Zerted wrote:Wasn't someone making a LOTR map?
Yes n0bs and his team. Nobody's said anything in his topic since November though.
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RE: Re: RE: Has anyone tried the Ewok Catapult?

Post by Hebes24 »

Hmm. Mine isn't working. it keeps showing the reloading dots

end_prop_ewok_catapult.odf
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "armedbuilding"
GeometryName = "end_prop_ewok_catapult.msh"


[Properties]
BUILDINGSECTION = "BODY"

Label = "Minigun Turret"
StatusTexture = "HUD_all_minigun_icon"
IconTexture = "HUD_all_lascannon_icon"
MapTexture = "turret_icon"
MapScale = "1.2"
GeometryName = "end_prop_ewok_catapult"

//ExplosionName = "com_weap_bldg_gunturret_exp"
//DestroyedGeometryName = "com_weap_gunturret_hulk"
//RespawnTime = 50.0
MaxHealth = "500.0"

BUILDINGSECTION = "TURRET1"
FirePointName = "hp_fire"
WeaponName = "end_weap_ewok_catapult"
WeaponAmmo = "600" //"2"
YawLimits = "0 0"
PitchLimits = "-40.0 0.0"
//MaxTurnSpeed = "0.85"
MaxPitchSpeed = "0.75"
EyePointOffset = "0.0 1.8 0.0"
TrackOffset = "1.0 1.8 12.0"
TurretNodeName = "end_prop_ewok_catapult_arm"
Virtual = "1"
end_weap_ewok_catapult.odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "catapult"

[Properties]
Label = "Catapult"

OrdnanceName = "end_weap_ewok_catapult_ord"

RoundsPerClip = "1"
ShotDelay = "0.5"
ReloadTime = "3.0"

LockOnRange = "70.0"
LockTime = "0.4"
MinSpread = "0.2"
MaxSpread = "1.0"
AutoAimSize = "1.0"


SalvoCount = "1"
SalvoDelay = "1.0"
InitialSalvoDelay = "0.0"

FirePointName = "hp_fire"
//FireSound = "com_weap_inf_blaster_red3"
//ReloadSound = "laserreload"

ArmName = "end_prop_ewok_catapult_arm"
CockedAngle = "-30.0"
FireVelocity = "30.0"
OrdnanceGeometryName = "cis_walk_droideka"
end_weap_ewok_catapult_ord.odf
Hidden/Spoiler:
[OrdnanceClass]
//This area defines the ordnances class
ClassLabel = "shell"

[Properties]
GeometryName = "cis_walk_droideka"
ExplosionName = "end_weap_ewok_catapult_exp"
TrailEffect = "com_sfx_weap_rockettrail"

LifeSpan = "15.0"
Velocity = "30.0"
Gravity = "1.5"
Rebound = "0.75"

MaxDamage = "250.0"
ArmorScale = "1.0"
ShieldScale = "1.0"
HealthScale = "1.0"

//OrdnanceSound = "com_weap_launcher_missile_dumbfire"
//LockedOnSound = "com_weap_launcher_missile_guided"
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msh.option file for catapult

Post by AceMastermind »

You need to create a msh.option file also and place it in the msh folder:
end_prop_ewok_catapult.msh.option
and put this switch in it:

Code: Select all

-keep end_prop_ewok_catapult_arm
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Post by Hebes24 »

Cool!! it works now! thanks.

What would you recommend for a ordinance geometry?
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Post by Penguin »

scaled up grenade msh with a rock texture
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What do I throw with my catapult?

Post by AceMastermind »

Hebes24 wrote:What would you recommend for a ordinance geometry?
Try something crazy, throw a building, tree, corpse or something. :)
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Post by Penguin »

I'll upload my catapult in a few minutes.
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